- switching WoT to different engine is not planned - currently RU servers are suffering from significantly increased waiting times, it is being investigated (SS: never noticed such a thing on EU) - regarding the RU251, WG is waiting for exact measures and photos - some player suggested that to reduce teamkilling, the game could have a mechanism, that would block the shots once an ally is in your sights. This won’t however be implemented, because it would lead to strange situations (SS: I can imagine trolls abusing this) - the exact criteria for a player to turn blue during teamkilling won’t be disclosed - Q: “When the tank gets detracked and starts burning, why doesn’t the fire message sound first? It’s more important than lost tracks” A: “Because the order of damage is usually different: first the engine and fuel tanks get damaged and the fire starts only after that. And we won’t delay all the messages in order to implement “is there fire?” checks.” - Q: “How much longer will the testing of clan name change take?” A: “As long as necessery” - according to SerB, most players play on tiers 5-6. SerB also states the situation is just fine for WG, there is no need to spread players evenly across all tiers - British LL branch (with Firefly and Sentinel) will most likely lead into current British top tanks (SS: as in, no new LL top tanks) - according to SerB, Browning M2 .50cal HMG is too weak for regular vehicles - unlockable hulls and remodelling of tanks will happen step by step, not all at once. - during the public testing only tanks that are normally available via ingame shop will continue to be possible to test, SerB states the public test server’s main idea is not to allow players to test premium tanks, that is just one of the less important possibilities - Q: “Which tank has the most polygons on it?” A: “Some American arty IIRC” - the model that was most troublesome to make was the Object 704 – WG had to go to Kubinka to re-measure it - SerB states that the idea to implement XVM/noobmeter-like function into the game has been around since beta, but for now it won’t be done - Q: “Is it possible to disclose what is Chris Taylor’s studio working on?” A: “Very nice games” - switching off various chat channels in game (SS: like switch of general chat but leave platoon chat) won’t be implemented (SS: funny, World of Warcraft had that like 6 years ago) - SerB states that the FV4202 will not be changed (SS: in real life it had much inferior armor than it has in game), the only change planned is to introduce its historical gun as stock gun (SS: 20pdr Type B) - World of Tanks will bring more advanced shaders (SS: 3.0) in the future (SerB: “Start thinking about upgrades”) - the ground in the Lakesville western corridor counts as “difficult terrain”, that’s why the tanks are so sluggish there - the list of vehicle changes in 0.8.9 is ready - the alternative Soviet tier 9 med (Object 430 prototype) won’t come in 8.9, there isn’t any new info about it to share - it seems that the unlocking of new hulls will be tied to the suspension (SS: there won’t be another new “hull module”, new hull will be tied to suspension – this is a pretty retarded idea, I’ll write a post about it) - the armor on the model has no real thickness, it is simply a line with an armor value assigned for it – SS: this is important, check this out: In game, the red arrow situation can never happen, as the armor is simply a line. In other words, if the shell penetrated the armor on the same spot as on the picture, it would simply count as penetrating the nominal frontal armor thickness. Same goes for welds, but some welds have artificially thicker armor zones - apparently, gun getting “stuck” when for example leaving cover behind a huge stone on Tundra map won’t be fixed - Löwe won’t be changed/made into a regular vehicle and added into a German heavy line despite the fact it would fit perfectly (SS: sorry, no Krupp line), because “it’s a popular premium vehicle”. SerB later states that such a thing did sort of happen with the Type 59 – WZ-120, but that was a special case, because the Chinese didn’t have enough tanks - SerB confirms that the graphics requirements of WoT will increase (“it won’t be possible to play on grandma’s calculator”), but he states they will try to save whatever old settings they can - putting a crew into your tank by one click (just like it is removable by one click now) will be implemented (SS: if you think it exists already, it doesn’t – some mods do that unofficially tho) - the bug where the aiming reticle settings are not saved in replay will be fixed (when it’s done it’s done) - regarding the Type 62 returning to its original width: it was the modeller who made a mistake, it didn’t come to be via improper measuring - SerB states that the fact World of Tanks is Xbox exclusive has nothing to do with the fact War Thunder and one more Russian tank game will come for Playstation, as the negotiations with Microsoft began two years ago already. SerB also states that for now the game will require the Microsoft Gold Live service account and adds that until Microsoft finds out by themselves that paid accounts are not the way, this won’t likely change - Q: “SerB, since there are more and more competing games for WoT, do you agree that more competition creates more quality?” A: “Considering the fact there are like 100 types of soya sausages and 20 types of rubber bread, I somehow doubt that. Let them come, we’ll see.” - there will be no roaming to Chinese server, the criteria for roaming have not yet been decided - SerB likes M40/43 - there will be no additional differences between Object 140 and T-62A added, as the vehicles were much alike in real life too - the fact that after 8.8 some maps became darker is according to SerB “a normal lighting effect” - regarding the graphic implementation of equipment, camo net was considered ages ago already, but it is difficult to implement technically. Spall liner will have no graphic effect (it’s inside the vehicle) - a Russian player was recently visiting Kubinka and noticed that the M46 Patton has no Continue reading →

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