Source: http://world-of-kwg.livejournal.com/ Storm posted today a new blog entry, where he asks Russian players, what do they think of World of Tanks maps. A few points from the discussion: - according to Storm, statistically the Mountain pass encounter is doing fine (a lot of people are complaining about it) - Storm states that while the big maps are “in the future”, he is warning players from wanting such maps too much, as their gameplay is “very specific”, this is one of the reasons, why their development is not pushed that hard - Storm states that the city maps have the size they have because if made bigger, the game would turn into “hide and seek” on them. - patch 9.0 will bring “lighting correction” (apparently the possibility to turn off for example the blue “tint” of the Port map), something like this will be possible for ALL the maps (players who will want more gloomy maps will be able to select darker filters, while those wanting brighter colors will be able to select that too) - the physics will be tweaked so that stone fences don’t slow tanks as much as they do now. Currently, for physics the collision model of the hull is simply a box and when the edge of the box touches the obstacle, speed is strongly reduced. The box will get a “bottom part”, which will make passing obstacles easier. - there will be one more Asian map: a Japanese one - the option for players to disable one map of their choosing are still planned - mist (smoke) was implemented to make maps prettier - only roughly 50 percent of all users are using the improved graphics, the rest is running on the old render - currently, WG is working on correct color and lighting display, there will be results for that in 9.0 And the answers under one older post: - the IS-3 and Panzer V/IV model changes are not a part of the “global remodelling” planned for next year, they are simply bug fixes - several vehicles for the global remodelling are already done - there are plans for more tanks customization - not only the quality of tank models will improve (SS: quality of objects too) - apparently, Foch and T57 Heavy will not be nerfed in 8.9 - in 8.9, cca 15 tier 1-5 vehicles will be buffed And Japanese tank answers from Cannoneer (tank developer): - STB1 will have the L7A1 gun (SS: it will have lower penetration though, because of some of it specifics – 257 was it?) - the STB1 mantlet will be 195mm, turret front 120mm, turret sides cca 110mm, the hull front will be 80mm under 65 degrees - on STA1: “STA on tier 9? Originally we thought it has a depression of -15 and that the longer hull (7 roadwheels instead of 6) will allow to mount some bigger gun. But later we discovered that STA1 lost to STA2 in trials and further development continued from STA2. And yes, the depression was -7″ - on why STA1 is correctly on tier 8: “Historically yes, to put serial Type 61 before its prototype STA1 makes no sense” - apparently the STA and Type 61 positions might be still switched (compared to the published tree) - Japanese tier 8 top gun penetration will be around 210-220mm Overlord on his blog: - Overlord on network issues: “We are investigating network issues. They can be triggered by a lot of things, however there is a non-zero possibility that this is related to the update itself.” and “We are investigating this” - tracking draws as defeats apparently is a tool to promote active gameplay

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