Hello everyone! Overlord asks for feedback on small things that irritate you in WoT Check out Chieftain’s article on the Use of Cover too, pretty interesting stuff. - Storm confirms: skill MM will NOT be implemented into random battles - the boundaries of the skill MM are not very broad (SS: as in, players will not be able to play other players, who are too far from their rating) - Storm explains the fact that the armor collision model consists of 16 groups of armor: “16 groups mean 16 ‘thicknesses’ of armor, elements of the same thickness can be put as different parts of hull and turret armor. Tracks – 2 different armor groups, hull and everything on it – 16 groups, turret and everything on it – 16 more groups, mantlet – 16 more groups, gun module – separate armor group” - in 0.9.0, there will be some graphic improvements without increasing the computer requirements, grass and trees are currently being re-worked - for now, Neubaufahrzeug (SS: shown in the 8.9 KTTS video as tier 3 premium) will not be implemented - the first version of the 7/42 battles will take no ratings into account when autoselecting teams, as everyone will start with 0 cybersports rating, this will take roughly 2 weeks to sort out - there will be no voicechat moderation in 7/42 mode for now - it will be possible to pick your entire 7/42 team manually, like in companies - currently 3 city maps are being developed by WG - the WT E-100 will be “completely balanced” (unlike Foch 155) - the effects putting most strain on graphic card are vegetation effects, shadows and render range - KV-1S nerf in 8.9 was cancelled: “We won’t nerf it, we will rebalance it completely” - the new cybersports rating will include winrate (in 7/42 battles only), if you start playing this mode months after it is implemented (when the rating is sorted out), it will automatically put you to play with newbies even if you have unicum stats - Storm states that the WT E-100 gun shield is penetrable by HT/TD tier 10 HE shells - in 8.9 IS-4 will be a bit fixed (SS: “errors in armor” to be exact – specifically the frontal armor angle) - Storm on roaming: “We will release Roaming in test mode at first, we’ll see how it works, how much it strains the servers and if there are any hidden issues with it. This will be an internal test. Only after that it will be possible to talk about details.” - it will be very easy to become a team commander in 7/42, the interface is very simple - ignore list will not be taken into account in the 7/42 automatic player search - the skill MM will work so that there will be a quite narrow “window” of possible opponents for the team (SS: this window will be defined by the skill of your team, for example, let’s say your team has “100″ rating, so you will be able to fight teams with 90 to 110 rating), this window will however become broader the longer you wait in the queue (SS: for example players, who would normally fight 90-110 rating teams will be able to fight 80-120 teams if they wait too long) - Mountain Pass encounter won’t be taken down for rework for now - Redshire will be rebalanced, Malinovka won’t (“It’s one of the best maps in game”) - Erlenberg has “a bit more” draws than other maps - 7/42 modes might recieve modified versions (such as 7/64), both when it comes to points amount and the tiers allowed - the maps available for the 7/42 mode will be: Lakesville, Abbey, Prokhorovka, Mines, Ruinberg, Steppes, Himmelsdorf, Ensk, Cliff - it’s possible there will be a 7/42 version for tier 10′s - skill MM not a good idea? “If you don’t like this mode, don’t play it. Random won’t go anywhere.” - Storm states they thought about the 7/42 tactics that one team will have two noob players in bad tanks camping somewhere, while the unicums will go pwn the opposition, automatically selected by the MM to be noobs too. Storm says that the influence on fight will be small enough and that it is taken into account, Storm is not afraid of various trollteams, he states teams such as “two unicums and 3 noobs” won’t be a problem - in 7/42, draw is considered defeat for both teams - Storm states that in 7/42 smaller teams will be at significant disadvantage - Storm states that the 7/42 mode is not set to stone and that it might be modified, so there aren’t any ultimate setups (like the 7/42 league autoloader tanks etc) - camo net graphic effect is possible with new render, but it won’t be implemented for now - the 8.8 E50M mantlet bug (clipping?) will be fixed in 8.9 - ESLO battles in special ingame mode (Team battles) and not in training room? “Not this year” - there will be no new achievements for 7/42 when 7/42 starts, they will be added later - there will also be 7/42 championships in game, but not right away - the new Northwest map will be neither like Tundra, nor like Highway - camo factor is secret because it came to happen like that historically (as in, based on the past decisions) – “also, the parameter has no units, it’s a coefficient” - in “one of the future patches” (SS: funny, I thought that was 8.9 – postponed?), midtier arty will be somewhat buffed - 7/42 mode was selected because it is used in championships - the new city maps will be “various” (SS: as in both half-opened like Ruinberg and closed like Himmelsdorf) - you will not know what map will you get in 7/42 before the battle for now, but this will be added later - there will be no fog of war in 7/42 - there will be a special mechanism for tournaments in the future - there are no plans for “long service” medal for very old accounts - 8.9 will feature “various buffs” for “machines with bad winrate” - Storm states that the handpicked 7/42 teams will have an advantage over random teams - interesting: Initially, automatical 7/42 player allocation will NOT take rating into account at all - SerB when asked, whether War Thunder tanks will be a competition for WoT: “For now no. Maybe in half a year, if we sleep in the meantime. Many of the solutions (they took) are controversial, but I won’t give hints here.” - 0.9.0 will be connected Continue reading →

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