- the gameplay between WoT and WoTXbox is incompatible, Xbox version has various features to compensate for the clumsiness of the game controller, so that the gameplay could at least a bit compare to the mouse one - SerB states that the statement “Cybersport mostly consists of organizational matters, changes in the client are minimal” is not correct - SerB states that the 7/42 has different rating, because it’s for the e-sports players (SS: not every random player) - gun barrel in sniper mode (like in Xbox WoT) will not be implemented for two reasons: 1) it blocks a part of the sniper view 2) in real life, you couldn’t see the barrel thru the scope either - there will be no separate statistic for damage done by AP and gold shells - German tech tree interface is already packed: if new tanks don’t fit, it will be made bigger - SerB states that three branches for each class in one nation are practically out of the question (for example 3 top arties), but it’s possible some classes will have three vehicles on the same tier, such as Object 430, Object 140 and T-62A - city maps: when it’s done it’s done - apparently, gold consumable mechanism (where you can accidentally activate it and it will fix useless damage, such as yellow tracks) won’t be changed - SerB states that the mission crew XP coefficients are not multiplicative, but cumulative: for example if you fulfill 2 missions that give you 20 percent crew XP bonus each, it will NOT look like 1*1,2*1,2, but 1+0,2+0,2 - SerB states that there are no more “premium account” missions, because at this moment it’s possible to get free premium account from airplanes and there is no reason to implement two competing features - TD gold ammo nerfs anytime soon? “If needed” - new tesselation technologies? (HBAO, HDAO) (SS: no idea what that means) “Wait for patch 0.9.0, there will be a lot in it, even though not everything you ask for” - devs are working on the improved physics (SS: independent roadwheel movement), they are currently fixing bugs of the system, work goes “normally” - SerB states that some bug fixes are delayed till next patch, because transferring a patch to the inner WG work server delays next patch development by weeks - SerB, when asked why they are doing a mode for e-sports players, when there are so few of them: “Well, because there are so few of the e-sports players, we made the quick team filling mechanism for random players. It’s like when there’s professional football and when you have a match with friends in the yard. And for people who really don’t play sports we will make the historical battles after 7/42.” Also, SerB wanted to make historical battles before cybersports, but he was outvoted on that. - SerB states that if you have a tank with low firepower, like stock T-34-2, you should “go after enemies with thin armor, scout, evade enemies, flank, go after arty” - Object 277, 279 and 770 are not planned - WoT “dramatic improvement of graphics” will be in “one of the upcoming patches” - SerB on War Thunder mixing airplanes and tanks in one battle: “We too are very skeptical about it – for normal mixing like that, you need to make a lot of unhistorical gameplay-related changes, take Battlefield as an example: to reduce the speed of airplanes to 200-300km/h, increase the speed of tanks to 60km/h, then we can talk. But when the hightier maximum speed differences differ 15 times (900 vs 60km/h), it’s really hard to make the gameplay interesting” - SerB states that open hatches playing a role in HEAT impact is one of the urban legends. As an example, he cites a buttoned-up Abrams, penetrated by a HEAT warhead, when only one crewmember recieved burns. - Historical battles: vehicles will have a “historical” configurations, when you enter historical battle, the game will automatically put these historical modules on your tank and when you finish the battle, it will put the modules you had before back. If you don’t own the required modules (for example you sold the stock engine), they will be bought automatically. - SerB, when asked why World of Tanks looks so terrible compared to War Thunder tanks: “How terrible. Demo-version, barely working on i7 with – if I noticed correctly – “bricks” instead of damage models is naturally better.” and “The old principle ‘grass is greener on the other side’ works for Gaijin, that has to be taken into account.” - it will be possible to change the crewman profession not only for gold, but also for silver (with penalties) - midtier arty buffs: “Most likely the shell velocity will be increased. And aim time lowered. But not much. We’ll see in the test. Top tier arties will most likely not be buffed.” - in the future, all nations (but not all tanks) will be able to participate in historical battles - it’s not guaranteed that all nations will have captured tanks, but SerB will try to give them to each nation - apparently, how the multiturret mechanism will work will depend on how exactly will they make it work with client-server packets - it’s possible that captured tanks will be available even in/for random battles (SS: here the Russian question is a bit unclear, I think it means that you will be able to play them in random, not get them in random) - neither captured tanks nor multiturret tanks will come in 2013 - free premium account is now given via WoWp in order to test the united premium account option - MAN and Daimler-Benz Tiger proposals won’t be implemented (not enough data) - new music for WoT will be implemented “based on our possibilities” - roaming limits will work in all directions, not just RU->EU - SerB states that the Soviet tanks are more “streamlined” than German “boxes” because “our school of construction was strongly influenced by Christie and the French (yes, the same AMX-40). Other than that, for our economy the cast armor was more reasonable” - there might be more tier 8 premiums at some point, there are candidates available - no concrete plans for British hightier premium tanks - SerB states that there will be no submarines in WoWs, because they would have to be even less realistic than WoT arty - new French tanks will not come anytime soon, but they will come - the possibility to chat when the map is loading will be implemented with the new chat interface - 7/42 mode for tier 10? “For tier 10 Continue reading →

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