Status Report: 9.16 Sounds Improvements
with Ctacello‘s help just finished translating on how the 9.16 sounds will be improved:
– Tier 8 to 10 battles will sound differently than the remaining tiers.
-There’s a new sound system for autoloader guns. You will be able to hear the number of shells in the magazine when the last shell it’s been used and there’s no ammo remaining.
-The sound system of damaged received has been reworked, now players can learn more distinctively the amount of damage received by the increments of 0 to 17%, 18 to 35 % and 35% +
-Extra sound effects have been added to indicate that the engine is damage (bounces, rattles, etc)
-If a gun is broken, a sound will play to indicate that you are unable to fire.
-Sounds for each module will be added.
-The sounds of gears, acceleration and change of directions have been *improved.
-Settings sound tab has been reworked
-The ability to add a personal six sense sound has been added (you can add MP3 file type)
-Warning sounds to when the last player is killed and/or to when the battles are over from base capture have been added.
-In settings, Interface and Voice notifications will have different sections.
-In settings, Music has been separated into 2 categories, Music in battle and Music in Hangar.
-Premium garage will have special and non-repetitive music.
-Sound quality levels and been reworked and improved, in particular, Low Quality.