What, you missed SerB’s trolling? Let’s have some light trolling then… - there isn’t a possibility to mount stabilizers on some oscillating turret vehicles, because the stabilizer can’t stabilize an entire turret. However, some OT vehicles can mount it, as this issue was dealt with technically in real life - it’s possible that after 0.8.9, “huge” patch 0.9.0 will not follow, there might be a 0.8.10 patch instead - apparently, the K├╝rrasier (SK-105) will not appear in the game, as it is too new - the way radio works won’t be reworked - there will be no “enclosed” spaces on maps (such as tunnels) - why is the Lowe turret so heavy, when compared to the size of T34 turret (Lowe: 17 tons, T34 16,5 tons) – “Find us other historical data, we’ll fix it” - other color for inscriptions other than white won’t be implemented - SerB on camouflage: “if everything else is equal, TD’s have better than average camo, heavies have worse than average camo and scouts have better camo on the move” - Q: “Why did you refuse active objects on maps, such as collapsing bridges?” A:”To spare you the surprise, when a bridge collapses under your tank” - smooth ride reduces the spread of aim circle when the vehicle is moving, not the spread after shot - as reported earlier, KV-1S will split into (SS: mobile) tier 5 KV-1S and tier 6 tank, consisting of KV-85, KV-100 and KV-122 (SS: expect massive mobility nerf) - Q: “If – as you said – the battle chat serves to coordinate your team, why is there the possibility to talk to enemy team?” A:”So you can call them noobs of course” - there are no plans for now to add two more Patton-chassis-based tanks (M50/53 and T54E1) to the Patton Valley achievement - TD lower center of gravity is taken into account in its parameters - Storm states that the developers made a survey, where they checked whether some vehicles are played by more skilled players. It turned out that actually all the vehicles are played by roughly the same amount of skilled players and it affects the winrate the same way in all cases – ergo the player skill as a balance parameter can be disregarded - T57 and Foch are special cases and there are several reason why they haven’t been nerfed yet

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