- matchmaker does not take into account whether a vehicle is stock or elite (SS: apart from the “first few battles you get better MM” rule) - according to developers, there has been some mistake earlier in explaining the viewrange, so – this is how it is: a damaged viewport (yellow) still gives you 100 percent viewrange, red viewport gives you 50 percent viewrange - the difference between a yellow and white (undamaged) viewport is only the number of its hitpoint remaining and – indirectly – its vulnerability, since next hit might knock it out completely - the museums supported by Wargaming are the Stalin Line complex (WG apparently restored their StuG and T-34), Kubinka and Bovington - press accounts don’t stay activated for long - LL Valentine (Soviet prem tank) is fine according to SerB - it’s possible to implement concrete-breaking shells (anti-bunker), but (apart from different penetration) there will be no mechanism difference when compared to AP shells - SerB, regarding destructable terrain: “The problem is not the fact you change the terrain, the problem is its synchronization between client and server, plus for example changing the optimization of the elements of visibility checks accordingly” (SS: as in, you destroy ground, you hide in a crater and the enemy won’t see you) - the Ki-33 plane in WoWp is not normally available in the game, a player saw it yesterday – SerB answers that it was either a tester, someone who got it during some event or a press account - SerB states that WG is using outsourcing when it comes to WoT, but they outsource entire offices, not individual people, as it was proven that the individuals cannot work with required speed and quality - it’s possible that the following feature will be implemented: when a heavy HE shell lands next to a tank, the tank is moved (swayed) or even thrown into the air by the blast wave - client physics (Havok) will be implemented into WoWp - while some houses in the future will be destructible, some houses (SS: for example the Himmelsdorf streets) will stay indestructible - despite what was said in some news, World of Tanks: Blitz server part will work on a slightly re-worked Bigworld, not Unity engine (so there will be no cheaters, hackers etc.), SerB doesn’t know what exactly the client engine is, but he states Some additional answers from Storm’s developer blog: - there will be no separate “HD client”, everything will be done within one client - the minimal terrain settings in WoT apparently strongly add performance on really bad computers - it’s possible minimal terrain settings will have a big red letters warning that when it is enabled, it’s possible the visual terrain won’t correspond to the real terrain model (SS: the issue is that on minimal settings, the engine doesn’t render some of the smaller hills on the ground, which improves performance, but it can cause you to shoot into small hills you don’t see) - the Object 140 turret armor in 8.10 will be more like the one of T-62A - there will definitely be no changes in WoT in 8.10 when it comes to Nvidia 3D (SS: no idea what the issue is) - tank tipping over (on their roof) will come in near-to-medium future - there will be new achievements for random battles

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