As I wrote on FTR FB earlier, yesterday I missed the QA, because there was nothing to translate. If you want, Overlord is collecting feedback on World of Warplanes – how do you like it? - SerB is fine with the performance of old premium/reward tanks, such as the Ram II, Matilda LL, T14, A32 and Panzer S35 - spall liner will have no effect, if a HE shell splash (or blast itself) hits a zone, where there is no armor (like on the open-topped new German TD’s) – SerB states that it reduces damage proportionally to armor and when the armor is 0, the reduction is also 0 – spall liner doesn’t reduce the damage of complete penetrations (SS: BUT the improved saving throw for crew will still work) - camo factor of the WT E-100 and RhB WT won’t be commented on (SS: a player asked whether WT E-100 has worse armor than Maus) - apparently the frequency of server checks (synch of client and server) is 0,1s on average - actually, a gun module apparently consists of two modules: an internal part and the external part (SS: that means the breech of the gun has 0 armor and is subjected to saving throws only, which means guns with a HUGE breech, like the Sturer Emil, can get its gun damaged even by being hit on the side armor - SerB states that the developers never planned to introduce +/-1 MM spread, because it’s not needed – for example in such a case the T-34/76 couldn’t face the Tiger - for now there are no details on the transfer of E-50 to tier 10, SerB states it is just one of the ideas - penetrating the tank wrecks with partial penetration loss will not come in forseeable future - there is a separate collision model for a live tank and separate (simplified) model for a wreck - Q: “We’ve seen Yuri Pasholok’s post on the 88mm L/71 autoloader, will we see it in Jagdpanther and King Tiger?” A: “It won’t fit in KT” (SS: its implementation into Jagdpanther is thus not excluded) - tank hulls (both life tanks and wrecks) do not serve as a visibility obstacle (SS: a huge stone will block spotchecks, a tank won’t) – this rule however doesn’t apparently apply on the “object” wrecks, that are a part of the map (SS: for example the burning Malinovka Panther near northern base) – these do count as obstacles

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