Source: http://world-of-kwg.livejournal.com/259514.html Storm posted preliminary patchnotes. Test will be almost certainly next week. 8.10 changes: - added Japanese branch (as per this tree) - added Soviet tier 9 medium Object 430V2 (to be researched from Object 416) and tier 10 medium Object 430 - Japanese premium Chi Nu Kai will be available from ingame shop for gold - for supertesters, two new vehicles: SU-76i (tier 3 Soviet TD), Type 98 Ke-Ni Otsu (tier 3 Japanese light tank) - added new Japanese-themed map “Hidden Village” for testing (1000×1000, spring, village in mountain valley) - following maps have been fixed and reworked for better gameplay: Karelia, Mines, El-Halluf, Airport, Steppes Graphic improvements: - reworked lighting on all maps: reworked the brightnest, contrast, color intensity, lighting sources were properly placed - fog has been completely reworked - added moving shadows from clouds - added the option in graphic settings to select one of several presets for color, brightness and contrast settings - completely reworked the bloom effect - added the effects of sun rays (“God Rays”) and lens flare when looking at the sun - added motion blur effect Fixes and reworks: - AP and APCR shells can now penetrate soft (breakable) objects, while suffering penetration loss, the object is destroyed in the process - significantly reworked the Missions window - added the info about current event bonuses and discounts into the client - fixed the bug where some stats for some players on some tanks are missing ever since 8.9 - added some fixes in the Achievement window - the possibility to gain epic achievements and medals in company games has been removed (including Survivor, Kamikadze, Raider, Bombardier and others) - added numerous fixes in Team Battles interface - fixed the bug where sometimes, the server-side settings for some users wouldn’t save properly - added the possibility to record only one replay of your last battle: you will have one replay file only, containing the last battle you have played, that gets overwritten everytime you play a battle - in the post-battle statistics, credits and XP for courageous resistance have been separated from all the others - fixed the shape of T69 and T54E1 tanks’ turrets - fixed the “IS-3″ turret armor of WZ-111 model 1-4 tank - fixed the appearance of the pike nose of the Lorraine 40t tank - fixed the bug where RhB WT drowned too early (in too low water) - fixed the barrel length of the 12,8cm gun on RhB WT - added the welds an a “window” under the aiming device for WT-E100 - improved the hitpoints of all tracks of all KV and IS tanks - fixed the Object 140 turret armor - Maus turret rotation improved by 2 deg/s - Lowe buffed: upper side armor 20mm thicker, weight reduced by 2,5 tons, ammorack increased by 40 shells, improved elevation and depression angles - fixed the performance drop bug during the appearance of the “tank destroyed” message - fixed the bug where disabling voice chat stopped working in some cases when you exit the battle - fixed the was damage works when hitting upper side of the spaced armor - fixed the rare “ghost shell” bug (where shells pass thru enemy tanks) - fixed the silhouette display, when you take cover behind a tank corpse - fixed interface “flash freezes”, when displaying a large number of UI elements - fixed the bug where the camera turns inadvertedly when you switch to artillery mode in the moment your SPG gets hit - the free XP conversion from vehicles is now happening in the order in which the tanks are displayed in the window (upper ones go first) - returned the “last time in battle” piece of information to the achievement window, that was previously removed - fixed the bug where the average XP per battle displayed incorrectly for individual tankers - fixed the IS-7 error message about radioman skills - fixed the bug where players were sometimes kicked from server with “spam_protection” stated as reason - fixed the rare bug with client crash during map loading - fixed the rare bug of player losing control of the tank in combat - fixed the bug where sometimes an incorrect type of shells was loaded instead of the planned one

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