- SerB states he does read the Suggestions forum (SS: on RU server), but very, very few things make sense there - inner parts inertia is not included in the WoT motion model - M6A2E1 gun penetration is not bugged (SS: a player was complaining that his penetration indicator turns red even though he should be penetrate some part of KV-4) - the shape of the rendering distance will eventully change from current square to a circle (when it’s done it’s done) - tier 8 tanks don’t get thrown on the bottom of the team too much - HEAT shells will simply destroy destructable objects without passing through them to cause damage in 8.10 (only AP and APCR shells will pass thru them) - Q: “Is there a chance to see SU-152 “Taran” in game?” A: “50/50 – it will either come, or it won’t” - it’s possible that there will be non-Soviet tier 9 and 10 medium tanks with something else than a L7 clone - ALL destructable objects will reduce the penetration of an AP or APCR shell by fixed number: 25mm - it’s possible even houses will be penetrable in the future - EACH destructable object will reduce the penetration by 25mm, so a 100mm PEN shell will have 50mm after it flies through two destructable objects (for example cars in a row). If it happens that the shell loses all its penetration (for example a 24mm PEN shell), the object will still be destroyed but the shell will disappear - Storm on replays: “Replay is a list of commands that arrive from server to the tank during the battle. When you watch a replay, it’s the same situation as if the battle is running right now and data from server are arriving to your tanks” – that’s why it’s possible to have different FPS in replays for example - some sources state that the LFP angle for E-100 is 52 or 50 degrees, Storm states that the correct information is 49 degrees, current ingame angle is 48,35 degrees which is within acceptable error limit - apparently the E-100 turret position is correct - if you disable automatic repairs and your tank gets ammoracked and its turret gets ripped off (planned for the future), after returning to hangar you will see a normal wreck like it is now - Chi-Nu Kai is simply a Chi-Nu with Chi-To prototype turret (75mm), whereas the ingame elite Chi-Nu is the planned Chi-Nu upgrade with 300hp engine and 7.5 cm Tank Gun Type 5 cannon in the main Chi-Nu turret: Chi-Nu Kai has thicker turret armor, but worse engine (240hp) and worse depression (-6,5/+20 compared to -10/+15) - TD nerf will not come this year, developers are considering options, including reducing the alpha from 850 to 750 (while compensating it with ROF) - it has not been decided yet how to nerf Foch 155 - Object 430V2 (tier 8) will not have fully rotating turret, only 90 deg to each side (180 in total), its depression will apparently be -5 (if I read it correctly)

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