- the objects that currently don’t stop any shells (for example telephone poles and such) will not be affected by the soft object penetration mechanism - right now, it’s not even theoretically considered to allow shells penetrate multiple easy-to-penetrate tanks in a row (with penetration loss) (SS: a player was asking whether it is considered for example for a Object 268 shell to penetrate several MS-1 tanks in a row, destroying them all) - developers on the alleged “too many TD’s” issue: “The rumors about the TD domination are too much exaggerated. At this moment, there are less TD’s than HT’s (we are talking about top battle tiers) and there is roughly the same amount of TD’s as there is of mediums” and “In fact, the gameplay on TD’s is quite boring and monotonous, when compared to LT’s, MT’s and even HT’s. So players played a bit with the new accuracy and then went back to play on their favourite vehicles.” - Jagdtiger 128mm L/61 gun and WT Panzer IV 128mm L/61 gun are two different weapons, that’s why they have different XP cost - Aiming mechanism in WoT being unhistorical? “And why not, we don’t have a simulator after all” - penetrable buildings will come (when it’s done it’s done) - it’s not to possible to shoot through holes in destroyed player tank wrecks (SS: wreck modules are very simplified and solid), but it’s possible this change will be implemented - the mechanism to allow regular tanks to be turned into premium tanks will not be implemented - the mechanism to allow regular tanks to use the crews for different tanks without penalties will not be implemented - there are plans to introduce even more stuff than in-game world map (CW) and tournament mode - there are plans for new medals (awards) - the nominal armor in tank data is always the maximum armor thickness of that respective armor side (SS: as in, if a frontal hull plate has a small strip of 150mm armor and the rest is 100mm, nominal thickness in tank sheet will be 150), the nominal thickness however doesn’t include things like spaced armor and mantlet - the mechanism for penetrating destructable objects will work so that each object has its amount of hitpoints, at first, when impacting the object, a shell makes a check whether it destroyed the object or not (did more damage than the object has hitpoints) and when yes, only then the penetration check will take place. (SS: It’s thus possible that if an AP shell with high damage but low pen (below 25mm) will impact with such an object, the object will get destroyed, but the shell will not continue to fly through, despite being an AP round)

More...