So, just a reminder, the test server is most likely tomorrow - there are no plans for PvE gameplay in WoT for now - there are no plans to export the game mechanism (the server part) to the client (making the game playable without internet) - all the gun penetrations visible in game are rated at 100 meters, penetration does not increase at distances between 0 and 100 meters - when you log on to once server (EU1 for example), then in the garage relog to (for example) EU2 and the game crashes, the relog will again be to EU1. This will not be fixed. - developers have not yet decided whether the penetration loss for AP shells when hitting penetrable objects (walls etc.) will be different from the APCR shell penetration loss in the future - automatic ballistics adjustment (SS: as in, you aim somewhere and the gun adjusts so that the shell reaches the point where you are aiming) is calculated server-side, not client-side - premium vehicles are selected for implementation based on the fact they are available for such a role (SS: as in, when a vehicle is considered and found suitable for a premium tank role, it is simply implemented, that’s why some branches have multiple premium tanks (German TD’s), while other have none (US TD’s) – if I understand it correctly, it’s pretty much “what comes first”) - also, Storm gathered feedback on unpopular tanks from this thread (Russian ofc) And info from Overlord: - official Girls und Panzer mod will definitely not come before the Japanese tanks

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