Source: http://world-of-ru.livejournal.com/2843125.html and Wotlabs post by RRW Hello everyone, in the patchnotes, you might have read that the maps Karelia, Airport, Mines, El Halluf and Stepps were somewhat reworked. Here’s how the changes look like. Warning, this post is very picture heavy. Karelia The “pass” leading to the “balcony” (where TD’s usually camp) was smoothed somewhat. The northern part and bases have been made a bit flatter and some of the cover stones have been removed. Mines The possibility of shooting down on people from the center was partially removed. The stone in the village sector now has a passable hole to reduce the peekaboo Bushes have been partially removed from the “island” (these bushes were bugged, providing tanks with more camo due to the “double bush” effect. Airport The Bush from B6 was removed and the access to the “secret area” was blocked The beach is now wider The hill in the middle now has more bush cover Steppes Southern base now has more hilly cover on the approach to the eastern “valley” (before, northern base had an advantage when approaching it). The map was made more hilly overall. El Halluf El Halluf was significantly reworked. Now there is a hill in the middle where the village is. The access to water was also changed from one side (the “curve” remained”, but the other side got a corridor there, the water was also somewhat drained) There is now more cover in the middle too The place where heavies usually wrestle now recieved a new stone as cover and the access to it has more bushes for cover.

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