- Object 430U will not appear as the unlockable hull of Object 430 (SerB states they are quite different tanks) - T-64 is quite a different tank from Object 430, Object 430 has -5/+16 depression - the point of view in sniper mode is from the point where the shell trajectory path originates - the only thing calculated during the shell flight is its “point of existence”, not physical parameters: that’s why a shell can actually pass through a hole, that is theoretically smaller than the shell in real life - when firing arty, when you aim at a discovered enemy tank, the trajectory is automatically compensated to end in that enemy tank, but when you aim at a spot you know the enemy tank is, but the tank itself is not lit up, the trajectory will aim at that spot on the ground - whenever an enemy tank is destroyed, all tanks in the team recieve small additional bonus XP, this however doesn’t happen when the enemy tank drowns, or is destroyed by falling - Ke-Ho (Japanese tier 4 LT) will recieve battletier 4-6 MM - Russian players are whining about STB-1 being OP, Veider states that Leopard in fact has better camo, better maximum speed, is more agile and more accurate, has better aim time and better accuracy bleed from turning the turret, carries more ammo and has better depression - furthermore, Veider adds that STB-1 doesn’t have that much armor and has devices sticking out, reducing its camo factor - Veider states that when comparing STB-1 and Patton, Patton has better engine, better terrain resistance, more viewrange, more HP, better accuracy on the move, better aimtime, better elevation and generally better armor - Port is removed because the map is imbalanced - it’s “too soon” for KV-1S nerfs - FPS drops on the test is a combination of a bug (something with track effect settings) and of some unoptimized elements

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