Source: http://world-of-ru.livejournal.com/2882309.html Hello everyone, during a recent Wargaming meeting (Japanese-themed, since the Japanese patch is here), several developers were answering questions. Maiorboltach from RU community was kind enough to write a summary in Russian. The answering developers were Stanislav “Veider” Kargin (who was officially confirmed to be Zlobny’s successor as a head of balancing), Darja “Knopka” Klimchuk (who from what I gathered is sort of infamous amongst the Russian players – not sure why) and a member of the videomaking department, Maksim Koltonyuk. Here is the video (so you know what they look like): * * And here is the summary: - it was apparently very easy to balance Japanese tanks, as there are no blatant “one trick ponies” and the tanks are roughly average in all parameters, such as terrain passability, guns etc. - Japanese tanks will not bring imbalanced vehicles into the game, they fit well into the game - Chi-Nu Kai (tier 5 prem) represents well the Japanese gameplay, if you master it, you will play well on Japanese tanks - there is a cooperation between WG and Girls und Panzer directly in Japan, they are working with the voice actresses from the series and the cartoon makers and soon a worldwide GuP campaign will be launched - Wargaming is also cooperating with SteelSeries, a themed keyboard and headphones will come out soon - 2014 will be mostly about graphic development, WG is working on that: first will come the HD tank models (the amount of polygons will increase 3-4 times), everything will be re-textured, WoT will most likely completely adopt the WoWp engine - in 2014 there will also be historical battles (also for Japanese tanks) and garage battles (that might come at the same time as the historical battles), info on that will come soon - in Japan, World of Tanks is not as popular as in Russia, but WG is advertising it there heavily and hopes for the best - there was a WG meeting about the map creation, WG has decided to change the map creation principles and to introduce new tools. New maps to come will be city maps: Kharkov, Minsk, K√∂nigsberg and Stalingrad, they will come in 1st quarter of 2014 - WG would like to have all classes for Japanese tree, heavy branch will most likely appear, but the TD’s are a problem as there are very few of those, there are enough arty vehicles for an arty branch apparently, but there is no guarantee that it will come out in 2014 - when introducing new tanks, the age of the tank is not the main issue, the limit is the appearance of electronic fire control systems, smoothbores, reactive armor – those will definitely never appear in World of Tanks - historical battles will most likely resemble the company mode (some sort of not-so-random player gathering), as players will depend on one another in it. The main problem of historical battles is that the amount of vehicles is strongly limited to the historical ones and the balancing of the vehicles, WG decided to connect the historical battles with the garage mode, eg. one side has one big vehicle (Ferdinand) and the other has tons of small ones, the small ones might “respawn” apparently - in historical battles there will most likely be pre-selected setups (like, the German side has one Ferdinand and four Panthers. It is also possible the tanks will have their “historical weights” (like, Jagdtiger 480 points, Panzer IV 30 points), apparently there will be cases where there will for example be a Tiger against numerous small vehicles - garage battles will not interfere with random, currently they are developed in connection with the historical battles - developers are not satisfied with the skill MM in team battles, this will apparently be fixed, there will also be cybersports interface and simplier interface for team battles

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