Don’t forget to leave 8.10 feedback on Overlord’s blog! - there is no difference in server-client communication regardless of what class of vehicle you are playing (SS: some RU player is complaining that he gets lags only when playing arty) - the fact 15mm BESA doesn’t have gold ammo is intentional - 128mm on RhB WT can fully rotate because that’s how it was historically mounted - apparently, decals of penetrations and ricochets will not be improved in the HD client, as “they are pretty even now” From Overlord: - Overlord has not heard of any upcoming damage nerf for gold shells - rework of balancing methods is currently considered, there are no exact plans though (SS: related to the “new method” of showing whether a tank is OP) Storm, under a post about the War Thunder damage model: - “The system is normal, it’s different from ours only in the spalling cone and the availability of APHE” (later he adds that he forgot to also mention the HEAT working like HE explosions) - Storm doesn’t think the APHE (and spalling cone) mechanism is needed for an arcade game - Storm states regarding garage battles that the mechanism work would take only like a week, the interface would take longer to make, but the main problem is that very few players actually want this mode and Wargaming now focuses on stuff, that is interesting for a big part of playerbase - there will only be 2-3 new branches in 2014 - many people play 7/42 battles, dozens of percent from the total amount of battles - Panzer V/IV will not appear in historical battles, same goes for Tiger P - WoT developers thought about making HEAT shells explode like HE (the way War Thunder plans to do it), because it would produce effects that will would confuse players (like the jet not penetrating, but the explosion still damaging the armor via a non-penetrating hit) - apparently, HESH shells will be reworked by leaving them using the HE mechanism, but adding much higher chance to kill crew and destroy modules in addition to increased penetration value (SS: *FV215b 183 likes this post*) - Storm states that noone will trace spalling particles, War Thunder included, the War Thunder model will be made using probabilities (SS: as in, in sphere A, there is a X chance of module damage, in spere B there is an Y chance etc.) - HD client will come in 2014 - developers decided not to implement special mechanism for APHE shells, because “additional shell type would be too complicated to master for the players” - Storm states that 25 percent penetration RNG influences the battle much less than the aim spread when shooting

More...