Source: http://world-of-kwg.livejournal.com/267947.html Hello everyone, Storm recently made a post, wishing everyone all the best in the upcoming new year and is asking, if there is something the players don’t like about current graphics, whether it makes eyes hurt and why and if there is anything new the players would like to see, graphics-wise. Storm adds that they know about current performance issues in WoT and are working on fixing it. Currently, developers are working on full multicore support for the render – Storm states that there is a lot of work left to be done, in fact it is a complete render system overhaul, there will be a lot of more optimizations. From the discussion: - there is currently a bug where the replays are not saved properly (only the last one is saved), it will be fixed - there will be no such thing as one “HD client” patch, textures and models will be improved throughout the entire next year - there is enough content scheduled to come out, so much that WG has a problem finding suitable candidates for outsourcing to do it fast, even if the price offered is high - the first vehicles to be reworked into HD will be the “legendary” mass produced vehicles like Tiger (SS: eg. not a single nation) - there will be map overhauls in order to make the maps look more “atmospheric”: currently, developers are working on the Prokhorovka map, there will be destroyed tanks, AA guns, field guns, fires, smoke and air combat in the sky (this is not just for historical battles, but for random too) - apparently the “old” Prokhorovka map will remain as a map and this “new” Prokhorovka will be in the game as a separate map - Storm states that it’s very complicated to create deformable terrain in WoT, because it would have to be done serverside, so terrain like in Spin Tyres will not come - currently, an “improved tank movement model” is being developed, that will take torque and shifting gears and slippery terrain into account (so the tank movement is more realistic). WG develops this so that they actually went to military testing ground, borrowed a T-72 and BMP and tested it. Even the physics programmers were driving it, so they know what they are doing. This will come soon, prototype model is already working. - the boxes and other stuff on the tank will also move with the tank movement (“bounce”) and also the tank getting dirty from mud by driving through it - the realistic movement mentioned above will be calculated by the server, eg. no extra computer load - explosions will be made the way they are in WoWp - the “hexagonal wheels” and other “rough angles” will be fixed in the HD models - there will be new (better) anti-aliasing - there will be new grass render (“SpeedTree”), it’s being worked on – hopefully fixing the situation where the grass disappears after 50 meters - Storm states that the piece of information that without mist, FPS is higher than with it is obsolete - there was a longer discussion about the “mist” in WoT, Storm concluded with saying that there might be too much of it in WoT and that he will pass it on to the specialists - apparently, “microfreezes” in WoT can be solved by updating graphic card drivers according to Storm - Storm states that increased load on the graphic card and CPU when in bushes is normal, because several transparent layers take a lot co calculate - the old render won’t be removed for now - Storm confirms there will be dynamic dirt covering the tanks - multicore support will not come anytime soon (Storm doesnt mention any ETA) - apparently, WG is also working on the gun blast and shell impact becoming a light source - there will also be various levels of wind, swaying the trees - regarding the brightness of maps (the way it is in War Thunder), they tried to do that on the Highway map and the forums were full of whine like “MY EYES TOO BRIGHT!!” - Storm agrees that desert maps are too bright and Murovanka too dark, he states they’ll think about it - internal space of the tank will definitely not be modelled, Storm states that it would double the size of the client and it would take like two years to only model the cockpits - it’s possible WG will add a “gun POV” like in Xbox WoT - there will be “very few new tanks” in 2014 - Storm states that regarding alleged incorrect work of the MM mechanism, he still has too little data - the developers were considering putting the camera POV lower, so the tank doesn’t look like a toy as much, but then decided it would make the game less playable - DX11 support will not come anytime soon - it’s not possible to increase the skybox texture resolution four times

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