Source: http://world-of-ru.livejournal.com/2909500.html Hello everyone, recently (today?) there was a stream with Dimitri “Fluke” Grigorov, a CW specialist developer. Maiorboltach (RU LJ community) was kind enough to provide us with a summary of what he said. SS: Please note that I never really dealt with CW stuff (I try to avoid is as much as I can), so it’s possible I might misinterpret some of the stuff Fluke said (or Maiorboltach wrote) – at least the risk is higher than usual. I will do my best. - the idea behind the CW campaigns is that the old CW were unattractive and boring and to push more players into playing in clans - developers were not happy with the first CW campaign: it turned out that only very powerful clans with strong diplomacy could achieve the M60 - after that the entire concept was reworked, hence the Fame points and the second campaign turned out to have quite a broad audience - the goal for second campaign was to award 10 percent of all campaign players with the reward vehicle – and the number of awarded players was based on this estimate. Developers consider the amount of rewarded players to be quite high, “even a lazy person could obtain it” - twinks getting the reward tanks is fine according to developers - there were some compensations for screwed up fame point assignments given out “ad hoc”, developers didn’t like much - part of the CW tasks was transferred to WG API in order to increase the system stability - the CW developer department already tested a new “heat map” system to discover (and punish) rigged CW battles - the most epic rigged CW battle was the destruction of a team full of tier 10s by a KV-2, that made 12k damage - “further rework of the world won’t happen” (SS: sorry, no idea what that means) - third campaign will be shorter than the second one, it will take around a month - the “four tiers” principle won’t be abandoned, Fluke will try to have one more tier added to CW, either 7 or 9 (as those are not used anywhere) - judging from Fluke’s snide comment, apparently there were some retards, who used ingame chat to actually sell accounts and buy spots in CW clans, which got discovered - the “alliance” function won’t be implemented in time for 3rd campaign because of the “diplomacy over Skype” - Fluke doesn’t see any problem with “diplomacy over Skype” - there will be a second chance to get the M60 in the future, RU server has too few - 3rd campaign will be based 99,9 percent on 2nd campaign, 0 battle accounts will not be able to get the reward tanks, the effect of the Fame Points will be increased by the influence of diplomacy (SS: sorry, this is literal translation – don’t know the meaning) - WG doesn’t like that “single clans” were ruling the 2nd campaign - clan system messages are the first signs of the new upcoming Chat 2.0 function, there will be an option of disabling those - there will definitely be an “era of revolutions” (SS: again, no idea what that means, could also be translated as “age of revolution” or “time of revolution”) in 3rd campaign - apparently the amount of rewarded players will be the same as in 2nd campaign - there will be few ribbons and medals in 3rd campaign, but there will be gold given out for campaign achievements - the bug, where you couldn’t re-enter a CW battle after a crash in 2nd Campaign was fixed - 20 people are working on CW mechanism - on average, a CW developer working on 2nd campaign worked 14 hours a day - there will be special tanks obtainable in random battles in 2014, but these will be worse than clan tanks - CW map will remain outside of the client - in 2014, many new features will come, such as reworked the clan interface (history of clan, choice of tanks) and rank system rework in the beginning of 2014, CW 2.0 (separate CMS with modules, entering campaign with one button, list of running CW events, optimization, map customization – customizable regions regions) will come by the end of summer 2014, the amount of combat missions will be increased several times, client-side clan functions: summer 2014 - 3rd Campaign will come in spring, maybe March - there will be separate missions in 2014 for random, team battles, companies and clanwars, they will be separated in the mission window - there will apparently be NPC’s (bots) in historical battles, but not at release - the mechanism of the command tank was scrapped, there will be some modules increasing the tank command ability in battle, or maybe equipment - players didn’t like the CW mechanism “diversion”, it’s going to be removed and reworked - there is no decision yet on what the T95E6 will be given out for: “SerB has his own plans with it” - clientside clan UI will allow easy clan vs clan battle (in company mode) - mapmaking division of WG has a new chief, he’s been a game developer since 2002

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