Source: numerous (added answers from another LJ post) Hello everyone, Storm recently made two KWG posts, one to wish the players happy New Year and the other to comment on the recently released KTTS video. Here is the info from the discussion: - Q: “The graphics is somehow meh” A (Veider): “You don’t like the new IS-4 model? I start jerking off to it even when it didn’t have the texture yet and was still a set of polygons” - dynamical dirt (SS: tank gets dirty when going through mud) will be implemented - old computers will be able to play on the same graphics like they do now - WG made a special survey on player computer configurations, that’s how they know about so many players using crap computers, they collected data on 2,5 mil configurations - reworked Maus model will get extrernal (empty) fuel tanks apparently - historical battles will be played on currently existing random battle maps - independent suspension will not influence balance more than it does now, it is already being taken into account when balancing tanks at this moment - Veider states that support rollers for now have less polygons even in HD graphics on the IS-4 model, because it’s very difficult to see them in the battle anyway - there will be more HD screenies after New Year - IS-4 will recieve side armor like on the KTTS picture, it will be implemented into the collision model - various equipment, boxes, mudguards etc. will be torn off when hit - tanks will not be moved by shell impacts – a 20 kg shell can’t move a 40 ton tank. Storm adds that 80 percent of shell’s kinetic energy is transformed into heat upon impact and that according to the memories of real life tankers, they didn’t even notice some shell hits that didn’t penetrate upon impact - the moving antenna and chain on the tank is a part of the Havoc engine - it will be possible to tip your tank over on the roof - when flying in the air, tank track will not fall off in the new system - trees will most likely keep on falling through the tanks At this point, Storm states that players should keep in mind that the model of the IS-4 is just a test model, that still has some issues and bugs, currently, WG is already working on real “production” HD models, that will have these issues fixed. - independent suspension will be impelemented individually - first vehicles to be reworked will be “legendary” tanks such as Pz.IV, Tiger, T-34, Maus etc - roaming WILL come, testing has shown that everything will work with it - (this is not from Storm, but from SEA forums): it’s completely possible that troublemakers and trolls will have roaming disabled permanently, Tanitha stated it’s “one click” and it’s done - Storm states that large houses (like in Ensk) will not be completely demolishable, but it will be possible to make holes in walls and shoot through them - the bricks that got stuck on the turret in the video will disappear (fall off) in time (as a part of optimization) – only players with physics enabled will be able to see these effects - multi-turret mechanism has been postponed for very distant future (very few tanks would benefit from it) - Storm states that the detail level of HD WoT models will be roughly the same as the one of War Thunder models - Firefly “will come”, Sturmtiger will come too, but it’s not yet sure in what form - damage-model (SS: collision model apparently) of HD tanks will not be completely reworked, more like refined and updated - Veider states that garage battles are crap and War Thunder experience confirms that - HD models will not be released all at once, but in batches - only like half of vehicles will have researchable hulls and apparently, VK4502B (rear turret) will not be one of them

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