- some vehicles (like the FCM 50t) have visibly lower quality of some parts of the model (in this case, tracks). The reason for that is that currently, the maximum amount of polygons per model is limited and sometimes there’s just not enough - improved Prokhorovka (SS: see earlier leak post) is work in progress, it will not appear in 8.11, maybe it will in 9.0 - Windstorm map (SS: modelled apparently after Trondheim) will appear in 8.11 - the Windstorm map is the same map Storm referred to as “Norwegian/Swedish map” - the guns on the Prokhorovka map (if I understand it correctly) will be German - the new Prokhorovka is not made for HD-client yet - for now, the map option where light tanks could cross the river over ice while heavies would break through the ice and drown is not planned - both the winter and summer versions of Himmelsdorf will be available in the game in parallel - Storm states that despite adding several winter maps, the majority of maps will still remain summer maps - regarding more desert maps, Storm states desert maps are bleak and monotonous - new personal rating formula will be published “when Storm gets to it” - the only difference between summer and winter Himmelsdorf will be the visuals, gameplay will stay the same - Storm states it’s “not needed” to rework all the maps to look more “war-torn” like Prokhorovka (craters, explosions etc.) - dynamic seasons changes on maps (SS: like, winter/autumn/spring etc. on one map) depending on what season is there in real life are planned, but not anytime soon - various daytimes on maps (SS: morning, noon, evening etc.) are also planned, in middle future - Wargaming devs like the “haze” on maps (SS: as in, “morning mist”), it is there to actually make the transition towards “thick” mist on the map edge look more natural - Storm agrees that on the maps leaked, the (Erlenberg) ford looks weird (unrealistic), but adds that this is a gameplay decision to add it - there will not be more details added to the Himmelsdorf inner yards that only arty can see in arty view - changes to light tanks? “When it’s done it’s done” - according to SerB, there is a connection between tank weight and its ability to bring down trees as follows: “a tank weighing N tons can bring down a tree of N centimeter trunk diameter” - more realistic tank performance in historical battles? SerB: “Want realism? Join the army.” - Q: “I have a problem…” A: “Write in the “Problems” section of forums” - there is no universal conversion formula for the penetration conversion between “German” and “Soviet” penetration system (SS: while the “Soviet” system is used in general, sometimes the numbers are intentionally changed, so the fact a gun has a different penetration in real life matters very little to developers) - SerB states that while it’s theoretically possible to make tree trunks into solid objects (the was ripped off turrets will be), it’s not needed – it would only create a mess of fallen solid trees, that would block players - US light line might be reworked more like sooner than later…

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