Source: http://world-of-ru.livejournal.com/2962987.html Hello everyone, in a recent post, a player (LJ user) gpuctb commented on the situation of tank destroyers and that they should get more nerfs basically. He cites good camo and accuracy as the worst problems. Storm made a comment under the post as follows: Currently, following variants of TD nerf are considered: - levelling the camo debuff after shooting the gun (as in, removing the TD advantage of having less camo debuff after shooting than other classes apparently, this is a special thing only TD’s have) - it’s possible (but not sure) that the accuracy will be reduced (30 percent more towards the old accuracy, without removing the limitation of the amount of hits that fly towards the circle edge) - higher penetration loss with distance for AP and APCR shells More from the discussion: - increased effect of gravity and air resistance on shells is not planned - T-50-2 was “removed in the form it was before” (SS: that implies it might appear as an alternative hull to T-50 again) - artillery rebalance was not considered in relation to this TD issue Storm also states the following about the penetration loss over distance: “We modelled the penetration loss from real distances loss, but the fights (in WoT) are fought on distances two times lower, which means that at this moment, penetration loss practically doesn’t effect the shooting. And we have to also consider that on higher distances, the angle of impact is even better in many cases. And so we decided to add this factor into the game.” - apparently, the fighting distance won’t be increased: “For that we will have to make another game” - according to Storm, TD’s were fine even before accuracy buff - the “15 meters rule” (SS: the combination of camo bonus of two bushes within 15 meters) will have to be “modified, not removed, by adding the influence of gun caliber on that rule” - the new movement physics system will bring a lot of changes apparently, the movement of the tank will be very realistic and so will be its interaction with objects, the prototype of this movement system will be ready next week and the developers will start to look at it to make it playable

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