Yurko2F explains how camo works: “Camouflage is a coefficient. As an example, tak 0,5 – that means that a tank with 400 meter viewrange will see the enemy with 0,5 camo factor at (400*0,5) = 200 meters. Movement and shooting increase this coefficient, while camo net and camo skill reduce it. Specific values won’t be disclosed, for individual tanks they can be found quite easily in training room.” - if one tank has full camo skill and the other tank has full viewrange skills, there is no definitive answer which one of them will have the advantage (compared to basic viewrange and camo values), it all depends on “who’s looking” - an option not to be able to shoot while you are aiming at an ally won’t be implemented - third test was started because developers found a few bugs and fixed them (had to be tested)

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