Source: http://world-of-kwg.livejournal.com/278181.html Hello everyone, Storm is answering the questions about patch 9.0 in one of his developer blog posts. Here’s what was written in the discussion with him. When I saw the extent of this thread, I was like “fuck this, I am going fishing” at first (considering I can’t fish and never went fishing before, it was quite an odd thought) – especially Maiorboltach’s set of questions made me beat my head against the wall (“Nice, I am almost finished translating, aaand… awwww fuck….”). - common test will come in a frame of several weeks - test server capacity will not be upgraded for 9.0 test - roaming will come in in Summer or Fall - developers have decided that there will only be one client (so HD/regular separate clients), although it is possible HD content will be downloadable separately. How exactly will this work is not yet decided. In 9.0, this option will not be implemented yet, as 12 tanks won’t be that huge to download and to develop this option just for them would be pointless - for now, the required PC parameters to run the HD stuff are not yet known, final tests haven’t been made yet - Storm on FPS in 9.0: “Unfortunately, nothing comes without a price” - IS-4 HD model was not introduced in 9.0, because it was a “testing” model and not a “finished” one - Havok will not come in 9.0, but it will come this year - turrets flying off can be implemented even without Havok, because it’s made by serverside physics - the patch will have like 2-3 gigabytes, but that’s only a rough estimate - multicore support will not come soon, not in 9.1 or 9.2 at least - the graphics settings will not be simplified into “good-bad”, current complexity will be kept - Malinovka’s problem is that the imbalance between winrates of respective sides is higher than 10 percent - Serene Coast has the same problem (side balance), Storm explains that when they reworked it, they focused on removing the massive campfest this map was known for and kinda screwed up the side balance - there are already plans for a new batch of HD models, too early to tell though (Storm states that HD IS-3 will come in the future) - apparently, the Malinovka changes consist of moving the church into the village - new vehicles in 9.0: Panzer IV getting split to 3 vehicles (tier 3-5), StuG to 2 vehicles (tier 4-5), supertesters will get some stuff for testing (Storm later states that tier 5 StuG will remain unchanged) - Panzer IV and StuG owners will get NO FREE STUFF - drawing range will not be reworked into circle in 9.0, the drawing range from 724 to 565 meters will not be reduced - the option to retrain one crewmember occupation to another (radioman to driver for example) is being worked on, it’s possible it will appear in 2014 - tank viewrange will not be increased to 700 meters, more like something like a circle witha 565 meters radius (Storm made a typo of 525 meters, later he corrected himself) - these 565 meters are based upon the fact that the surface of a square of 1000 x 1000 meters is the same as that of the circle with 565 meter radius - ETA of viewrange change is not known, Storm states many tests are needed - in connection with the viewrange change, no plans to rebalance the viewranges of tanks in game for now - ingame lags are “purely network-related issues, not depending on the engine/server/client” - the developers haven’t scrapped the concept of maps bigger than 1×1 km - developers are considering some changes in the spotting system logic (SS: a player in the question mentioned gradual disappearance of tanks and such) - apparently, the shader optimization from World of Warplanes will not appear in 9.0 - Storm states that all the lags and freezes in WoT, caused by WG side, were already fixed - the idea of reducing the damage of HEAT shells has little internal support in Wargaming apparently, will definitely not appear in 9.0 - the question of gold ammo rebalance (by other means than by changing its price) is kinda “stuck”, no solution yet - Storm states that patch 9.0 doesn’t mean players with very weak computers will be unable to play completely - KTTS/ASAP magazine will also be made along with the new Developer Diaries - Storm earlier states that the historical battles will run as “portal events”, but he stated he’s not yet sure how long will these events run - “fortifications” (clan bases) will not come in 9.0 (it was never planned for 9.0 anyway), they will come a bit later (this year though) - it is possible that in 9.0, Confrontation (national battles) will be removed – it has many issues and the historical battles should cover the segment - Storm states that the national battles were implemented as an experiment - Wargaming states that regarding the rework of all models to HD, it’s very, very difficult to find enough subcontractors for that, because even experienced graphic contractors/offices send them models with 20-30cm discrepancies. The goal is to have most of the tanks converted to HD this year. - tanks stuck on slopes might be fixed when new motion physics system is introduced (this system will be introduced in 9.1 or 9.2) - regarding the Panzer IV split: Soviet tanks (SS: apart from KV-1S) will not be split like that, there is no need for Soviet splits - there will be no platoons allowed in Historical Battles’ first iteration - it will not be possible to see two same tanks with different guns in one historical battle (SS: for example a L/42 and L/60 Panzer III in one battle) - there is apparently no tier limit for historical battles, the limit is “real vehicles only” - in 9.0, no user mod functions will be added (SS: as in, functions, currently obtainable only by using mods) - two “mod functions” that are planned (related to question above) are the texts (tank names) on minimap and more crew functions (easy moving the crew between tanks) - No Scroll mod (mod preventing you from scrolling the mousewheel into sniper mode) will apparently not be implemented (only a few people use it) - improved tank filter in hangar will not be in 9.0, but it will be implemented - carousel (the way tank selection in hangar works) will be improved eventually - serverside replays: “when it’s done it’s done” - in historical battles, every tank will have its own specific Continue reading →

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