Hello everyone, so, the promised developer diaries are here and my first reaction was: “I really need a new rig” :) No, seriously, it looks beautiful. * * Inside: - destruction physics (worth watching) - independent suspension and track physics (also looks quite natural) - Havok will be optional, it will use multiple cores - new tank movement physics Apparently, with the new movement physics, the tank mobility parameters will change as well. For now, there is only the terrain resistance parameter, in the future however, there will be many more parameters, defining tank movement (“traction, terrain deformation”) – that will however have one downside: tank mobility parameters will be even harder to estimate from paper values. - turrets being ripped off by ammorack explosions (parameters considered: internal volume of the tank, amount of remaining ammunition, type of remaining ammunition) - ripped off turrets will exist as a (server-side) objects with mass (they can destroy things) - movable objects (players pushing ingame object trucks for example) - tanks flipping over Overall, it looks all very, very cool. Looking forward to it.

More...