Storm explains some points about the new motion mechanism (connected to the developer video released today) - apparently, torque (in connection to tank friction, eg. the ability of the tank to “grab” on sloped surfaces without slipping) will not be implemented - crew skill will influence the new tank motion physics just like it does now - the issue with the T-26 suspension was its model being very complicated - the “friction” (whether a tank slips or not) is calculated on the points under roadwheels, not for the entire surface of the track - the suspension stiffness will be calculated, based on how much the (virtual) spring coils in suspension are compressed (in maximum compression state, the suspension will be practically stiff – solid) - the fact that many tanks have it so that the turret lies on the bearings (turret ring) by its own weight will be taken in account when calculating the turret flying off, it however will not fall off on slopes for example (SS: realistically, it probably would on extreme slopes, developers decided not to do this for gameplay reasons) - the main danger in the ammo rack explosion, according to Storm, comes from the explosions of HE warheads (SS: usually, the cook-off is caused by burning propellant) - catastrophic ammo rack explosion effect on turretless tanks (in another form, such as the tank being ripped apart) will not be implemented - it will be not possible to tear tanks to more pieces - the disposable parts on a tank (such as the extra fuel tanks) that will be possible to lose, will not act as a part of armor - there are no plans to make ALL objects destructible - Storm confirms that there will be more parameters for tanks/surface than the usual terrain resistance - captured tanks will most likely not take part in historical battles - Jagdtiger 88 will not appear in historical battles - Storm confirms that Sherman Firefly will be a regular researchable vehicle - Storm states that the FOV change in 8.11 was a “bug fix” - the fact Winter Himmelsdorf is a winter map doesn’t influence the traction, in other words – the slopes on the map are not more slippery than on the regular map, the change is visual - Storm states that the fact the same gun has different accuracies on different tanks is correct, as the accuracy depends on other factors too (SS: such as the mount) - Sturmtiger will most likely not come in 2014 (SS: told you) - Jagdtiger 88 will not have the optional Porsche suspension - experimental and rare Soviet vehicles in historical battles (KV-2, KV-13): “if they will appear at all, they will be very rare” - apparently no Krupp and Rheinmetall medium tanks were found yet (SS: WTF? What about VK2001Rh for example?) - currently, whether a tank slips from the slope or not (for example when climbing rocky slopes), depends on the slope angle of specific landscape polygons, on which the tank stands at that very moment. It is further influenced by terrain resistance, but this is only an additional value - if a tank lands on its roof, it will be apparently impossible to continue to fight, even if it survives it, it will be impossible to shoot as well (player loses control completely) - even moving trucks (from the video) will be considered a penetrable obstacle (just like it is now), it will be possible to destroy them by ramming (like now) - developers really wanted to implement Havok in 9.0, but they unfortunately didn’t make it - it will be possible to use a ripped off turret as cover - large pieces of buildings falling off will not be usable as cover - Storm confirms hightier premium Soviet medium tank - winter maps will not have breakable ice surfaces - drowned tanks will not be destructable (SS: they will count as just corpses), however it’s possible that tanks destroyed by killing the entire crew will be destructable - reworked Prokhorovka will not appear in 9.0, it was delayed - rubble from buildings will have no effect on shooting (SS: covering your tank in rubble will give you no protection) - Storm states that while he cannot say anything in details, the new motion physics will NOT mean a LT mobility nerf - Storm states that in today’s physics video, the amount of movement of small parts (SS: as in, how much the IS-4 fuel tanks “wiggle”) was intentionally exaggerated for testing purposes - it will be possible to destroy trucks as well by crushing them (instead of just pushing them) thanks to dynamic destruction model, apparently there will be a different destruction model for them as well (shooting them with AP will not turn them flat like it is now) - proper multicore support will come, but later – for now, the game will use core 1, while other cores will be used by Havok - Storm states that it’s possible that the “individual track link” model, mentioned in the physics video, will (for the sake of optimization) appear only on your own tank and in hangar, developers will have to see how much resources it requires - HD models will bring detailed tank bottom visual model - killing a teammate by having your turret land on him will not count as teamkill - the suspension parameters will remain hidden

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