You might have noticed comments were disabled for a while – a small mistake on our part. It’s working now. - in the game, gravity factor for all the tanks is the same - implementing respawning is not “copying War Thunder”, according to Storm – garage battles were discussed by the time War Thunder was not out yet - special “historical” characteristics (SS: mentioned in the earlier post today by Storm) will not apply for random battles, vehicles will not be balanced with historical battles in mind, because “it’s not needed” - upcoming Kharkov map was never intended exclusively for historical battles - historical battles themsleves took roughly a month of work, including the tests - developers are still waiting for programmers to finish working on the new visibility mechanism, so it’s possible to increase the amount of spotting cycles (spotchecks) - having more than 30 tanks in a battle still creates network issues - pre-set setups for historical battles (SS: as in, Germans having for example 1 Tiger and 4 Panzers every time) create endless queues - according to Storm, having several “realism” modes of random battles รก la War Thunder is not viable. He states that in War Thunder, the first mode is played by 95 percent people, the second 3,5 percent and the third the rest, so the two other modes are pointless - the player peak for WoT (and other online games) is December/January, that’s when most players play - French tanks in 9.0 have graphic issues with tracks – they are too dark - there is currently no need to buff artillery, their amount in battle is okay - developers are wondering how to increase HE rounds usefulness, but haven’t thought of anything yet - Storm hasn’t asked yet, how T-34 and KV will be balanced in 1941

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