Hey everyone, you can leave your 9.0 feedback to Overlord on his blog. Also, new (micropatch compatible) version of Gnomefather’s sound mod is out, you can get it right here. Please note that 9.0 test, round 2 will start tomorrow (confirmed by WG) - T-54′s assymetrical turrect is correct, WG checked - in test round 2, there will be probably 8 HD tank models - it’s not yet known, how long will the entire conversion of all models to HD take, because the developers haven’t reached the “mass production” speed of remodelling yet - there will be (at least) two more 9.0 test rounds - from 9.0, it will not be possible to switch triple buffering off, it will always be turned on apparently - apparently, US player Lynnette_JJW M6A2E1 info (SS: probably this thread) made its way to Storm personally (he’s aware of it) - “there is certain probability” of having female crews in the game - it’s possible that even the new T-54 model is incorrect, the turret seems to be too far to the back - there will be the option to download HD models, but play with the old render - dirt on tracks will appear after 9.0 - apparently (if I understand it correctly), TXAA anti-aliasing is connected with implementing Dx11 support - it’s complicated to give Sherman really realistically-looking tracks (SS: the issue was that on real Sherman, the tracks are having pin covers (whatever that is) and in the game they don’t) - regarding the respawn in historical battles, Storm states that they took the lessons from War Thunder to heart, that’s why only some (lowtier) tanks will respawn - supertesters in the past actually tested historical “hardcore” battles without tank hitpoints, according to Storm, only cca 4 out of 100 supertesters actually liked it, this idea was scrapped - World of Tanks has net problems, when there are more than 30 tanks in battle, Battlefield series don’t have such limitations, because a lot the game is calculated client-side And finally… Storm: “Brace yourselves, a storm of tank rebalance is coming soon”

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