For the Record: 9.0 Test – Changed Historical Battles Feedback
Hello everyone, as you probably know from yesterday, in current round of the 9.0 test, there were some changes made to the Historical Battles mode. You can read about them in detail under the post. So, naturally, I wanted to try them out and here’s what I learned. Overall, these chages were definitely positive. The increase of tanks per battle definitely had a positive effect on all three of them (I will write about that in a second). They changed the ammunition setups – that change seems a bit pointless though, because the amount of gold ammo generally wasn’t increased and I never reached a point, where I would be even close to running out of AP ammunition. Two things I however uncovered, that are not directly related to historical battles. First is the faulty Panzer III camo I didn’t notice before (I believe more models suffer from this effect) – in particular, the wheels are now covered by it, but in an incorrect way (no, this was not indended): It looks just weird. Second bug is that when you press “tab” to bring up the battle team roster screen, it will get stuck, until you press “escape” for the menu to appear and then “return to battle”. Anyway, back to HB’s – you know I am a fan of German tech in general, so I tested the battles with either Panzer IV or Panther. Panther in particular is insane fun in all three battles and I can wholeheartedly suggest it :) One more new general thing they implemented are the missions for the lowtier tanks. In this case, as you can see, the lowtiers get 50 percent more XP and credits for winning the battle (with at least 150XP gained). There is one more missions – for lowtier mediums and lights to actually scout. If you have like 1000 spotting damage or so, you’ll get some 20k (or something like that). That should incentivize spotting, not bad! As promised, they also added the switching respawn points (so I started north as a German in Kursk for example). What they did not add however are the tank hardcaps, so on the test, you can still have a 7 Tiger vs 7 SU-152 battle in Kursk. I assume they didn’t do it, because the test queues would be insane (yea, everyone’s rolling with a Tiger again). Kursk So, changes. As you can see, the Panzer II is gone. Soviets now have a scout, but Germans don’t, which actually helped the Soviets (SU-152 + T-70 is a powerful combo, if both know what they are doing). The increase of MM weight limit for the battle definitely helped it and the battle is not as one-sided as it was before. With more Soviet medium tanks appearing (that can serve as spotters for the SU-152′s), Germans now have harder time staying invisible. I would say that this battle now stands and falls with the performance of mediums (or T-70) as scouts. If they rush and die quickly, the rest of the team (SU-152′s) will get killed. If they stay safe and spot, the Germans will get a beating. The usual setup once again looks like this: And this is the result (suiciding T-70 + blind SU-152′s): A battle can however also end like this: In the case above, Germans got overconfident, and smart Soviet spotters kept us lit while the (invisible) SU-152′s did their dirty work. As I said, the battle felt much better and overall, it was fun. Balaton This battle was earlier strongly tipped in Soviet favour. The increase in points and the disappearance of the Jagdtiger (that, if driven by an idiot, could basically sink the entire team) improved the balance a LOT. The battle’s problem is that lowtier vehicles are even more fragile than on Kursk, with Soviet alpha-oriented TD’s oneshotting everything below tier 6. Panzer IV really has a hard time here (but so does Soviet T-34). In this case, the Germans lost, but not by much. The belance changes are clearly visible. The IS (tier 7) however is superior to anything the Germans can field on close range and with so many appearing in battle, I think the Soviets could use a slight cost increase of the ISU and IS in general, it’s still tipped against the Germans. Ardennes And finally, Ardennes. Here too the balance changes helped the Americans. The problem is, the Americans are still hopelessly outgunned. This is how the usual battle starts: And this is how it ends: Basically, just like before, the Americans have to mob the Germans (swarm them) in order to win. If you don’t, you will lose, as the German superior firepower will pick the American vehicles off one by one. Jumbo Shermans are nasty battering rams, but they have too low firepower. Adding the 76mm gun to the Easy Eight definitely helped, but in the end, the only American vehicle, capable of slugging it out with Tiger II and such, is the Jackson. The battle is still tipped in German favour I would say and I won every Ardennes battle I went in (although some – where the Americans rushed – just barely). On the other hand, Germans are tactic-dependent as well – splitting the team is suicide and if you do that, you will most likely use (luckily, testing players seemed to have enough common sense to actually not do that). Conclusion The changes helped a lot. But I can’t help it but think that historical battles on live server will look completely different. For one, there will be the top tech hardcaps (hopefully) – but also not that many people have the top tech unlocked, so hordes of SU-152′s won’t probably be such a danger. We’ll have to see. But I am looking forward to it.