Source: http://world-of-ru.livejournal.com/3138922.html Hello everyone, recently, a stream with Aleksei “Inaki” Ilyin (WoT community manager) and Artyom Safronov (Xbox WoT producer) came up and Maiorboltach was kind enough to re-write, what was said in it. Keep in mind that this concerns WoT Xbox, not WoT itself - currently there are 10 maps in the game - Soviet branch will come very soon - WG hopes to introduce soon the following modes: companies, confrontation and team battles (currently, there are usually 150 people in the queue, who wait cca 10 seconds for a battle) - there are no separate servers the way PC WoT has it – Russians are playing on EU servers with the French, Spanish etc. - many players already have more than 600 battles - most players play tier 6-8 - there are standard 3 man platoons in the game, they can be formed via the Xbox Live system - in the future, unique achievements are planned, that will not exist in the PC version, there will also be more Xbox Live system achievements - many maps have reworked spawnpoints and bases, for example the Sand River - PC and Xbox WoT account won’t overlap (won’t be unified), it’s technically impossible to implement that - splitscreen gameplay on one console is not planned, but there might be a “Dual-Play” system implemented (SS: whatever that is) - there is a Mountain Pass map and also Winter Mountain Pass in the game, both are running as an experiment, the way Winter Himmelsdorf runs on PC - newbies specifically start in smaller battles (7 vs 7), so they have time to get used to the game, explore mechanics etc. - currently, the developers of Xbox WoT are concentrating on filling the game with content (new tanks, medals etc.) - WoT Xbox has friendly fire disabled, apart from the arty – when playing arty, you can kill a friendly tank - the game doesn’t have a text chat, but only voice chat – if a player is spamming it by noise, it’s possible to mute him - there are no crew perks in the Xbox version for now, but they will come very soon - there is no “depot” in the game, the equipment of a tank is sold at its full value, when the tank itself gets sold. This system won’t be changed for now - if I understand it correctly, all the crews have the Sixth Sense on by default, as well as the perk, that shows you critical module damage on enemy tanks - the Sixth Sense works differently than in PC version – it activates only when you are facing (looking at) the enemy – in case the enemy is besides you for example, it won’t activate - there is no Kinnect support and it won’t come anytime soon - the color of tracers depends on the vehicle class that fired them, the color of shells depends on their type (AP/gold/HE)

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