Check out today’s Chieftain’s Hatch – the topic is very interesting (not to mention entertaining) :) - M6A2E1 armor will be brought to its historical parameters, when the vehicle is reworked to HD - currently, M6A2E1 uses not M6A2 hull, but M6 hull - WoT damage model doesn’t allow to model linear armor thickness change of armor, it would be too complicated to compute and would require too much computing power, that’s why armor is modelled as consisting of zones of individual thicknesses - the same goes for modelling real 3D armor plates (currently, armor is modelled as a 2D plane with a virtual number, representing its thickness) - regarding War Thunder, its ability to heavily modify various stickers on tanks, all the while War Thunder fans go “OMG REALISM”: (Bigangrycat) “That’s the usual War Thunder fans doublethink. This is by far not the only expression of the famous rule ‘what you call spies, we call recon!’ The system of applying decals on vehicles in War Thunder is very flexible, but on the other hand the result is that many vehicles in the game are painted either with the “LOOK AT ME DUDES IM A DESIGNER” in mind, or trollishly, like the famous ‘horse fucking a pin-up girl’ composition.” - regarding whining about bad World of Tanks physics, compared to War Thunder (Bigangrycat) “I suggest checking with those, who play War Thunder: Ground Forces how it goes with ‘tree climbing’ ;) Or try it yourself, if you manage to get a beta key”

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