- suspension damage has no influence on "passability thru terrain" hiden parameter
- there will be no alternative German heavy "Lowe"branch
- SerB states that the rumors about secret tank mobility nerfs are just rumors
- entire crew might be killed by a single penetrating (!) HE hit, HE shells that don't penetrate are subjected to the "no more than half a crew killed by one shot" rule
- shells fired in 3rd person view do not fly closer to the aim circle center than in sniper mode (A: "Go play tetris")
- no actual info about the Expert medal (SS: a guy complained that his team, while hunting for the medal, abandoned defensive positions and started chasing the poor target 113 around and lost, SerB answers: "Stop with the 'mommy, why are we such retards' questions, we aren't the ones you should ask")
- the ability of one tank to push another is a complicated parameter, consisting of engine power, suspension quality, weight of the tank and terrain slope - these forces combine and get compared to the motion vector, it's not simply explained
- dynamic parameters in garage don't have high priority
- the bug where very thin fences slow down the tank a lot will be fixed
- subcaliber rounds do have normalisation (the same as AP rounds), normalisation is calculated after it is decided by the engine whether the shell ricochets or not (so it cannot influence stuff like the "auto-ricochet" rule)

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