Hello everyone, first, I apologize for the length of this post, but I humbly suggest it for your attention, because it concerns YOU personally as well. Today, we are going to talk about sizes. No, not THOSE kinds of sizes, but file size, client sizes. Have you ever thought about what the updating of World of Tanks does to internet? Currently (patch 8.11), WoT client size is cca 13,5 Gb – you can check yourselves. If it’s significantly more, delete the content of the “Updates” folder (yes, you can do that safely). Some mods increase the size of the client significantly as well (model rework, the “Winter Mod” and such), but that is not really a concern here. 13,5 gigs – that’s quite manageable, right? Well… for now. There are rough estimates as to how big the client will be, when everything (maps, tanks) is reworked into HD. Last time I’ve seen, this estimate is around 80 gigs I think. Think about it: 80 gigabytes of World of Tanks client. Obviously, that’s not a problem for existing players (they will be “fed” via patches in parts and won’t have to download this all at once, unless they do something stupid and compromise the client integrity by using some shitty bad-written mods). It’s the new players, for whom this is an issue. Obviously, there is also a price to pay on the internet update level. Not that long ago, Wargaming moved a server from Telia-operated Germany and (at least in theory) eliminated some of the nasty chokepoints that caused lags, but even so, I know for a fact that when a major patch comes out, the traffic reaches 300 gigs per second (this data is a bit older, 8.10 or so). To compare, this is like a MAJOR DDOS attack on the internet. The infamous “lags on patch day” (and a few days afterwards) are a reality, not a myth, caused by massive strain on the web. And now imagine the client to be 4-5 times bigger. Consequences I am sure that some of you by now are already considering the magnitude of the issue. This train however has left long time ago – the decision to re-work World of Tanks into HD was taken and there is no going back. This decision too comes with a price of course. Several, in fact. - the first price we already noticed is the announced lack of many new tanks in 2014. If I count it correctly, we will see 14 new vehicles in 2014 (not counting splits and redesignations of existing vehicles, includes premiums though). I might be off by one I think, because in one case I am not sure. Compare it to the numbers of new tanks in 2013. Quite different numbers, no? Of course, the official (and trutful) reason is that the modelling department is busy, but make no mistake, client size plays a role in this as well. - second price appeared yesterday. Did you notice Storm announcing that Wargaming is thinking of removing 10 “worst” maps. Again, the official reason is to remove bad maps from the game – and that’s logical. I think many people have issues with certain maps, such as the Sacred Valley. This map is infamous for being unbalanced and generally speaking, but the important point is… “If 10 maps get removed, what else does?” It was mentioned by Storm (in passing and in an unrelated answer, but nevertheless) that one of the reasons for removing those maps is “so we don’t have so much material to rework to HD”. I firmly believe that this line of thinking (instead of alternatives – such as optimizing the methods of content download and re-work) – are the path to damnation. There were subtle hits at removing even other content from the game (nothing specific, so don’t panic yet, but there is clear influence of the future game Armored Warfare, that makes do with very pretty graphics, but much fewer tanks – 90 or so). And so, we get to the third price to pay. - strict limits on future content. Now, I am not an engineer. I am not a programmer, nor am I an IT guy, so chances are, there are many, many of you, readers, who know these matters better than me. I simply believe that in the age of 60gb Elder Scrolls and 60gb Titanfall, having a potentially 80gb client (keep in mind this is only if you download EVERYTHING in HD, which will be optional). I will get to that a bit later, back to the content. The major upcoming tank content, that however won’t make it in 2014, is: - more French tanks (specifically, medium and heavies) - the Sturmtiger line - EU tree Or…. are they? Let’s see. French tanks – the AMX-30 line might not make it into the game at all. Why? Simple. It has no tier 8 and dubious tier 9. Very easy to cancel and there have been hints that this might actually be the case. Heavies are a bit easier. The Sturmtiger line is like Wargaming’s own vapourware, announced several times over the years, but not coming this year and let’s face it, balancing the massive derp is not easy, I am sure that if there was a push to cut future content, this would be one of the first casualities. And… the EU tree. Italian, Swedish, Czechoslovak, Polish, Hungarian tanks. Two out of three biggest communities on EU server (Polish, Czechoslovaks) are waiting for their vehicles still and there is significant support for Italian tanks as well. Do you really think Wargaming wouldn’t dare cancel it for the sake of keeping the client size? Think again. There have been rumors… Italian tanks are probably “safe” (at least in some form, they historically fought and are needed), but everyone else – not so much. Solutions Well, I am sure Wargaming knows about all the options (contrary to popular belief, they are not idiots), so – quickly for you. First, let’s talk about sizes. Current HD model sizes (with HD textures) range from cca 100 (Sherman) to 120 Mb (Maus) a piece. Now, if you set your details to “high” and do not switch the HD (ultra-high details) on, the size of the model is reduced to cca 30 Mb. What can be done to manage the client size and traffic in general: - obviously, the first and most important point, is to make HD optional. This is actually much more complicated than it sounds. Wargaming isn’t a company run from a garage, it has its shareholders and whatnot. As I wrote several times before, Wargaming Continue reading →

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