Just a quick announcement first: the “Hellcat” bug where the game randomly crashes is not limited to Hellcat – that piece of information was WG EU’s mistake. It can happen with any tank, really. The original WG EU post was already altered with an edit, explaining that it applies to other vehicles as well. - 25 percent RNG was implemented, because according to Storm, “this number optimally simulates real life” - ammo explosion ripping off the turret of tanks depends on the remaining amount of ammunition in the rack – if there is none, there is nothing to explode - it’s too early to discuss next year’s April Fools (SS: yes, people ask such stuff) - Storm states that the situation where one tank of one tier goes into another tank of the same tier (SS: in this case 38T into StuG III B) might appear again with the introduction of new tanks - no work on specifically 64bit client is conducted - can a tank “catch” a shell (as in, tank moving faster than the shell catching it from behind)? “If the movement trajectory of the shell intersects with the tank collision model, there will be an armor penetration check” - Q: “Between the opponents and proponents of the Confrontation mode, who won?” A: “Wargaming” - Storm admits that the 9.0 patch was “very complicated” – “there are issues but we will fix them” - Storm confirms that the cheating mod was behind the tier table removal from the queue screen - new historical battles will be added (and removed) every patch - the ability to turn on your roof will come for all vehicles at once - there will be a new map in 9.1, but which one – that won’t be disclosed now (SS: allegedly, it’s Kharkov) - Storm confirms that open-topped turrets (like for example open-topped arty) are not subjected to being torn off by ammo rack explosions, as the blast simply vents outside - tank dynamics (SS: the way it moves) is a balance parameter (SS: as in, a tank with the same specific horsepower as another tank can be much more sluggish) - there will be no “historical battles” company mode - apparently, if a turret, ripped off from tank A damages tank B by falling on it, it doesn’t count as damage caused by tank A (same goes for damaging your teammate) - the FPS drops issue apparently isn’t in the count of polygons on new models - apparently there will be an option to disable HD tank models in the graphic settings (SS: not sure what that means), “when it’s done it’s done” - Storm confirms the existence of bugs, causing client crashes. - Storm confirms that there will be HB platoons - the map reworks (liked by many people) are apparently the result of the map department having a new leader - the choice for downloading or not downloading HD textures will apparently come with 9.1, same goes for enabling/disabling HD graphics and tank models

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