Oh noes, evil EU supertesters strike again! Today, Japanese lowtier premium/reward light tank Type 97 Te-Ke was added to supertest. More details (picture, characteristics) are currently not known. - the bug, where in player statistics, damage blocked by your armor is divided by ALL battles and not just those from which it is collected will be fixed - the same statistic for scouting however works correctly - the reduction of 30 second battle timer to 10 is not planned - one “spotting point” of the vehicle is the commander’s copula (top of the turret), while the other is at the point where the gun is attached to the turret. That means that a rear-turret tank, poking around the corner will not see anything around the corner, until its turret pokes out as well. This applies for all tanks in the game. - all tanks will sooner or later be reworked to HD - using common parts does remodelling to HD easier, for example Panther hull/suspension on Jagdpanther, Panther II etc., but it doesn’t mean that these “close” tanks will be remodelled together sooner Yurko2F explains, how Brothers in Arms influences tank statistics: “In the game, the skill level of crew is clearly displayed in percents. Take this number, deduct 100 from it, divide the result by 2 (to simplify the calculation) and the number you will get is the percentual increase, applied to base tank characteristics.” - average damage per battle of the arty class is roughly equal to the average damage per battle of other classes (apart from TD’s) - Yurko2F states that the theory that artillery needs more battles to reach high tiers, because it doesn’t get any XP from scouting and such is crap - currently, developers are not considering removing the rule that both teams have to have roughly the same amount of arty From Storm: - apparently, the crashes were caused by the new tracks render, it cannot be fixed “at home” by changing settings, hence the hotfix - the bug where the game “freezes” for a second during the destruction of tanks in the game is caused by the sounds of tank destruction not being cached when the map loads, so slow HDD’s cause the “freeze” while loading the sounds. This hotfix will not remove the issue completely, but it should significantly reduce it - developers are working on a feature, where when there is a significant FPS drop in battle, the game will automatically send setting/PC configuration info to the developers and will also propose you to change settings to lower - internal WG testing servers do not emulate the access of hundreds of thousands of players at the same time and its effect on the game - Sherman will not get its 8.11 stats (derp ROF etc.) back – it was a mistake to nerf it in 9.0 (it was planned for 9.1), but it was planned nonetheless. In 9.1, stock turret will also get a ROF nerf. - there will not be a setting, removing all the fancy lighting features from the game (HDR, bloom, flare etc.) - Overlord confirms: HD models will be optional (SS: thanks god, half of current 9.0 shit comes from them…) - Overlord also confirms that right now, the situation in HB where players can basically choose to be top tier by joining with the best tank is problematic - Ectar confirms that the line for WoT is mid-to-late 60′s, no smoothbores - no current plans to bring Type 59 back in shop - “Multicore support is planned for later in the year.” - FV4202 being replaced/turned into a premium? “Nothing that we’re ready to share atm” - more French tanks are planned (SS: not in 2014, at least not regular ones – and no, I know of no premium ones either) - EU players for supertest? “For now supertest access on World of Tanks is only available to players on the RU server” - Ectar on latency: “From our side we’re doing all we can but there is also other things to consider. We’re not the only major game to experience issues.” - more tank splits like the Panzer IV? Ectar: “More may happen as and when required” (SS: nothing planned right now, apart from the old KV-1S thingie) Ectar on night battles: “They were tested. Initial reports were something like “We can’t see anything!” It’s a cool idea but we have to make sure it’s playable. We’re looking at adding things like weather effects which should make matches more interesting and should help add to the immersion. I know the Xbox 360 guys are working on stuff too which looks really awesome. More info will be shared soon.”

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