Having trouble with graphic settings? Check out Wargaming English guide to graphics (it’s a damn shame this post is so hidden most people would never find it). For everyone, who missed the whole hotfix mumbo jumbo, I am once again repeating: - the hotfix enabled the bugged multicore support again. If you have FPS issues after the hotfix, try disabling the core spread option by downloading this file and copying it over the original in World of Tanks folder. - if you have microlag and FPS issues, be sure to disable triple buffering and Vsync – here’s how. But beware – ANY setting tampering after that will turn it back on, so you have to disable it once again. And now to QA: - the amount of artillery on tier 8-10 is stabilized and quite satisfactory - revamp of light tanks is planned - autoaim gun direction is calculated on the server - visibility check points on the tank are defined as such: one is in the front, two on the sides, one on the back, one is the point where the gun is attached to the turret and one is the highest point of the turret - automatic download of the entire client (which some players experienced with the 9.0.1 hotfix) is caused by the game determining that the client is compromised (SS: this can be triggered by mods, but also by removing some parts of the client) Storm explains the mess around the “EnableCPU” multicore load spread parameter (profanities intended, translated from original): “It’s a really fucked parameter (as in, it was fucked to death already). There are some PC configurations, where enabling it makes the game impossible to play (starting with server disconnects). We fixed almost all these cases before patch release. But not all. After that, we found a few more configurations, where this can happen. Right now, we are investigating it. For them, we will disable this parameter. As for those, for whom this parameter helps to improve game performance and to reduce lags, we haven’t found a single configuration for now, where disabling it really helps. We have reports on this topic, we have dxdiag and so on, we take the configuration, we build it here completely, we check – and the changes are within margin of error. We checked already several dozens of variants. We haven’t found shit yet. We continue to look and attempt to reproduce the reported situations. To disable it for all is not possible, because for a lot of people it increases performance.” - the effects of the turret being ripped off by ammo rack explosion were simplified a bit, they ate too many resources - SLI will be fixed “at some point” - AMD Dual Graphics is not supported by WoT - developers are internally investigating the effect of triple buffering - Storm won’t disclose what SerB is doing right now (SS: no idea, but SerB has been travelling to Cyprus a lot lately) - developers now have enough feedback, they are investigating everything (SS: some player reported a lot of microlags on Serene Coast) - some players report that the game lags when they fire a gun, Storm states that they can’t confirm or replicate the bug - Storm states that the patch 9.0 came out bugged, because noone really changed the release plan - regarding delaying the patches for better testing and bug fixing, Storm states that once per 1,5 month is already a “medium” tempo, when comparing to other games, he adds that “it’s not always possible not to rush patch release” (SS: my guess? Producer part of Wargaming is stepping on developer necks to make them keep the tempo, regardless of patch quality)

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