Source: http://world-of-kwg.livejournal.com/291512.html Preliminary patchnotes, they are NOT final, Storm states there will be some fixed and additions. - added new map “Kharkov” - fixes and improvements on maps Arctic, Tundra, Komarin, Windstorm, North-West - removed the Assault mode on Sand River - improved performance on the map Hidden Village - fixed small visual issues with textures and models for a large number of tanks - fixed small visual issues with textures and models for some map objects - reworked exhaust smoke effect for all tanks - reworked tank explosion effect - added visual damage effect on tank barrels for damage made to them (SS: I think this is what it means, not 100 percent sure) - added the mechanism where a turret, ripped off by ammo rack explosion “slides off” - type of surface now influences the behavior of a turret ripped off - added 5 new medals for artillery: “Monolith”, “For Counterartillery Fire”, “Medal of Horus”?, “Cool-blooded”, “Stark’s Medal” - added new awards for team battles: “Battle-hardened”, “Sniper Reserve”, “Pyromaniac”, “Promising Warrior”, “Fight to the Last Breath” - Billote, Bruno and Tarzay medals’ description was reworked for clarification - “Operation Nostalgia” medal moved to a different medal category - fixed the “Armored Fist” medal, which wasn’t awarded under certain circumstances - updated the FMOD sound library - reworked the gun shooting sounds - offline/online player status will now display correctly no matter on which server the player is - maximum amount of symbols for chat increased to 512 - added the clan icon to the Achievements table, where players can see the date he entered the clan - added some fixes and improvements to the team battles window - added the time period display for the historical battles - changed the dialogue window showing up when graphic settings are changed - companies: removed the possibility to start the battle without the commander - changed the parameter order in the “summary” window of the “achievements” tab - setting of “vibro-something Gametrix” moved to another settings tab - license agreement now displays after you log in to hangar - added the “dynamic FOV” setting - changed the start time of tracer display - removed the limit for skills and perks of a tanker for a damaged tank - fixed the incorrect enabling of the EnableBalanceCPU parameter for some processors, which could lead to frequent server disconnects and failures to login - fixed the incorrect display of trees and bushes not turning half-invisible on some configurations - fixed the memory leaks, appearing with high details of the tanks enabled - fixed the bug when the currency for buying gold shells switched from credit to gold incorrectly - fixed some crashes and freezes of the game client - fixed the track “shaking” when enabling high tank detail in the hangar - fixed some errors and mistakes in the graphic setting window - fixed the bug where the game strained the GPU when the client is minimized - fixed some errors in recording replays - fixed some errors in mission table interface - fixed the bug where the ricochet effect appeared even though the armor was penetrated - increased the number of the national flag emblems Vehicle changes - removed the TD camo class bonus when shooting the gun (apart from premium TD’s) German tanks Jagdpanzer IV - stock tracks turnrate changed from 32 to 34, elite tracks turnate from 35 to 38 - stock tracks terrain passability (good/medium/bad terrain) improved by 8/14/20 percent - elite tracks terrain passability (good/medium/bad terrain) improved by 9/15/22 percent Panzer I - accuracy spread when tank moving improved for both suspensions by 31 percent - aimtime for 2cm Kwk 30 and 2cm Kwk 38 changed from 1,7 to 1,6 and from 1,6 to 1,5 Tiger I - reload time for 88mm L/71 increased from 6,7s to 6,8s - 88mm L/71 accuracy nerfed from 0,34 to 0,35 - 88mm L/71 accuracy spread when moving the turret nerfed by 17 percent - hitpoints nerfed by 100 for both turrets Tiger P - 88mm L/71 reload time for stock turret changed from 9,1s to 9,3s, for elite from 8,6s to 8,8s - 88mm L/71 accuracy nerfed from 0,34 to 0,35 - hitpoints nerfed by 100 for both turrets VK2801 - stock tracks terrain passability (good/medium/bad terrain) improved by 20/18/10 percent - elite tracks terrain passability (good/medium/bad terrain) improved by 22/20/1 percent - maximum speed buffed from 60 km/h to 68 km/h VK3001P - hitpoints buffed by 140hp (stock turret) and 90hp (710 to 800) for elite British tanks Cruiser Mk.I - reload time of 40 mm Pom-Pom buffed from 8s to 7,8s Vickers Medium Mk. II - stock turret: viewrange buffed by 10 to 290, turret traverse from 32 to 35 deg/s - elite turret: viewrange buffed by 10 to 310, turret traverse from 32 to 35 deg/s - aimtime of OQF 3-pdr Gun Mk. II and QF 6-pdr 8 cwt Mk. I buffed from 2,3 to 2,2s Universal Carrier 2-pdr - maximum reverse speed buffed from 8 km/h to 10 km/h - aimtime of QF 6-pdr 8 cwt AT Gun Mk. I buffed from 1,7 to 1,6 AT7 - reload time for OQF 20-pdr AT Gun Type A Barrel nerfed from 5,8s to 6,4s - hitpoints nerfed by 50 US tanks Hellcat - stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 60 percent - elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 57 percent - stock tracks terrain passability (good/medium/bad terrain) nerfed by 9/14/9 percent - elite tracks terrain passability (good/medium/bad terrain) nerfed by 10/17/10 percent - maximum reverse speed nerfed from 20 km/h to 12 km/h - aim spread of the 76mm M1A2 when moving the turret increased (nerfed) by 12 percent - aim spread of the 90mm M3 when moving the turret increased (nerfed) by 25 percent - 90mm M3 reload time nerfed from 8s to 8,5s M4 Sherman - aimtime for derp 105mm nerfed from 2,3s to 2,5s - reload time for derp 105mm nerfed from 8s to 9s T18 - stock suspension turnrate nerfed from 28 to 18, elite from 30 to 22 - stock tracks terrain passability (good/medium/bad terrain) nerfed by 43/29/7 percent - elite tracks terrain passability (good/medium/bad terrain) nerfed by 46/40/12 percent - maximum reverse speed nerfed from 8 km/h to 6 km/h - 75mm derp reload time nerfed from 4,8s to 5,2s, aim spread from moving gun nerfed by 12 percent - 2pdr Mk.IX reload time nerfed from 2,1s to 2,5s, aim spread from moving gun nerfed by 17 percent - hitpoints nerfed by 5 from 125 Continue reading →

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