- Storm states that multicore support will not strongly influence game performance - Storm states that the supertest patchnotes are not final: “there is a long way to go till the patch goes live” - regarding the “hidden Sherman nerf” in 9.0, it was intended, but Storm states that the fact it did not appear in patchnotes first was a mistake of the program, that generates the list of tank changes for the patchnotes. They fixed it and Storm hopes it won’t repeat itself. - a player asked that there are rumors about a mod, that actually makes the game display tank silhouette even beyond the official render range, Storm replies that that would be possible only if the mod actually takes the tank position beyond the render range from the minimap, eg. such mod won’t display tank and turret orientation - regarding sharp FPS drops with the shadows enabled: “Shadows eat resources and that’s something we can’t do anything about” - Storm confirms that there are sharp FPS drop issues (“freezes”) after a tank is discovered (SS: “lit up” – probably meant when an enemy tank is discovered), they are working on a fix - Yurko2F states that there is no need to be hysterical about the nerfs, players should try the nerfed vehicles first on the test, a lot of parameters did not change - statistically, when considering tank buff or nerf, results of players with winrates from 45 percent to 65 percent are taken into account, this range is also internally divided for statistics purposes - when balancing tanks, the most important category of players WG aims at are “daddies” (SS: a Russian general term for men, who come home from work and want to spend a few battles in WoT, eg. not schoolkids or students) - Storm states that roughly 10-20 percent of shots fired are gold rounds, these statistics are very dependent on tank measured and vary wildly from tank to tank - Borsig is going to get nerfed - apparently, some form of player education (tutorial?) is still planned - when aiming at long distances via sniper mode, tanks sometimes move by “jerking” and “twitching” (SS: as in “teleporting short distances”), this is according to Storm not a glitch, at such distances the tank coordinates are transmitted by server less often to save traffic, it will stay the way it is (it is not a problem of client, but WG datacenters would not handle increased traffic) - Storm personally picked the blue color for teamkillers :) - apparently there are no plans for new tier 8 premiums in 9.1 - multiturret mechanism – not this year, it has really low priority - the “damage blocked by armor” statistic is bugged (specifically, spaced armor apparently doesn’t count), it will be fixed - developers considered reworking the arty aim circle to include the gun traverse - 9.1 will bring many small optimization fixes, but no big ones - RU251 German LT8 will come this year in the same patch as the US light tanks - tier 8 light tanks will be buffed - Storm states that despite the TD class bonus for camo after a shot will be removed (SS: eg. 128mm L/55 will remove the same number of camouflage on E-75 as on Borsig), Borsig will still be harder to spot, because it’s smaller - T-35 will appear in very distant future, when there is the multiturret mechanism - there will be no new big features in 9.1, WG is still dealing with fixing the issues from 9.0, there will be new shooting sounds though

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