Source: http://world-of-ru.livejournal.com/3271776.html Hello everyone, the Russians had another CW-related stream (connected to the World on Fire event) with Alexei “Inaki” Ilyin and Dmitryi “Fluke” Grigorov and Maiorboltach from Russian LJ community was kind enough to provide a transcription yet again. Here’s what was written. I removed the answers that are exclusive for RU server (pointless for us) - nominal price of T23E3 is 7000 gold - Fame points are awarded regardless of events, premium account etc., you won’t be able to get that tank without spending a single day in the event - “riots” (SS: the CW mechanism, not sure of the English term – rebellions?) will appear almost everywhere, on average every 1-2 provinces - T23E3 MM is such that it will most of the time (almost all the time) appear on the top of the team - the reward for 3rd campaign will be Object 907 - T95E6 will be given out as a reward for clan activities, but it’s not sure which ones, it’s even possible it will be a reward for something else than CW - the system for recieving the Points of Fame: the XP of all the players on the team is summarized and then divided by 15, each player will recieve the same amount of points of fame per battle, this is so that SPG’s for example don’t suffer. If the battle is played by 14 players the less, even in these cases the XP is divided by 15 (this is intentional in order to prevent too fast XP gain) - “rigged” battles will be flagged by various automatic filters – if there is a suspicion, the referees will watch all 30 replays for rigging - in order to participate in Stronghold mode, your clan needs at least 20 players - Stronghold mode will bring many unannounced bonuses, a lot of people will like it - Stronghold mode will not be an equivalent of Farmville, the construction will directly depend on battles - the resources (“production points”) can be obtained only in battles, they will not be obtainable for gold, there will be no possibility to use gold whatsoever - Strongholds will not be tied to CW provinces, it’s a completely new mode. WG considers it to be a transition (“middle”) mode between random and CW - Clan rating will be implemented as a sort of variable rating, something like the Elo-Rating – the better clan you defeat, the better your rating will be, if you defeat a weak clan, your rating will not be good, it should come soon - CW in game client will not be implemented: it will remainweb-based thing - there are no plans to increase the maximum number of players per clan, but some developers have this dream to implement “clan reserves”, players could be transferred from one to another, the player would formally remain in the clan, but in order to transfer from reserves to main core, there would be the same rules (cooldown) as in transferring between clans - there is a concept of CW alliances developed, that should work in two phases: phase 1 is “cosmetic” (UI, so everyone can clearly see who is the enemy and who is the ally), phase 2 is “gameplay” (direct involvement of alliance troops in combat). It is possible to implement phase 1 very soon - there won’t be any new provinces added, it slows down the waiting times and calculations, CW depends on how the Stronghold mode will work - developers will apparently decide, whether and how to make a CW tutorial in game - de-freezing of vehicles for gold will not be implemented - there will not be a split of CW into multiple skill leagues/tiers - in near future, the clan positions (SS: leader, deputy etc.) will be reworked, old ones will be optimized and new ones will be added, there will be new options for all positions - a new tiered medal (“Rotmistrov’s medal”) – multiple classes – will be implemented for participating in CW - in CW battle results, not displaying the tanks that were not discovered as a part of the Fog of Wor is not planned, but the idea is not scrapped altogether - WG is experimenting with tech-fixed/capped CW teams (for example maximum 3 heavies, maximum 3 mediums, maximum 3 autoloaders and such) - WG is also experimenting with new championship modes, for example 7/70 championship format and with various tech caps (such as for example a team must have one arty)

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