Hello everyone, in case you are wondering what the hell happened that suddenly in one day, we have so much info on 9.1, it’s because tomorrow, the 9.1 open test was supposed to begin. As far as I know (from WG RU), the test was postponed to next week – the reason for that is the fact the 9.1 test build is bugged (specifically, nasty FPS drops). WG wants to fix that first. - VK Porsche not buffed while it needs a buff? “It happens” - Storm states that the nerf of imbalanced tanks WILL come, developers did not decide to leave them - gold ammo shots make 10-15 percent of all shots fired, sometimes up to 20 percent – there are peaks of more, but they are rare, official statistics won’t be disclosed - Storm confirms that gold ammo statistics do not show “terrible dominance of gold ammo” - the gold ammo statistics are about the same for tier 10 and the entire game - Storm states he could partially agree with the increase of role of armor - skill MM? Storm: “If it will come, then in a separate mode, such as ‘ranked random’ as an addition to normal random battles” - normalization will not be further reduced, it’s small as it is - T18 will still be too strong in 9.1? “You can play on T18″ (Storm states later that T18 will be nerfed) - developers are slowly working on (now admitted) issue of freezes whenever you detect (light up) a new tank - one of the variants is making nerfs/buffs in batches by tiers (for example “in patch 9.2, tanks of tier 6 will be rebalanced”) - Q: “On forums, noobs are being all happy, they are going to play with T18 and Hellcat!” A: “Well, at least someone is happy” - on tier 6 balance: “Well, if we are to rebalance Hellcat, we also need to rebalance KV-1S so the tier is fixed” - in 9.2, “more complex approach” to rebalance will come (Storm adds: “if we manage to do it”) - 9.1 will not bring any HD models, it’s not connected - players pointed out to Storm that there are other guns, where gold ammo damage doesn’t correspond to silver ammo damage, Storm stated he would investigate (SS: it’s a bug, they should correspond) - Storm confirms: all LT tier 4-7 (apart from exceptions) will have their MM spread improved by removing the top battletier - carrying capacity of M46 Patton will not be buffed in 9.1 - Veider states that the point of the Hellcat nerf is the fact that now it is too unversal, it’s not like a TD, more like a MT, that’s why the Hellcat parameters that are more like MT-ish were supposed to be nerfed in 9.1, while the TD-ish parameters stayed the same, the nice gun and depression were left alone - the 9.1 patch will be technical with various fixes, not much on a content (just one map) - Storm admits that FPS issues were not fixed unfortunately in 9.1 - Storm states that increasing the penetration drop over distance is not a good solution to improve the role of armor, as vehicles with low penetration as it is will suffer while those with a really big one will not even notice - Q: “Is general nerf of Soviet tier 10 mediums planned for 2014? Veider: “Why just Soviet ones?” - gun accuracy will be reduced by a little via accuracy mechanism, not by nerfing tank stats because the general accuracy is too high, this concerns tanks – not arty (SS: or at least arty will be considered separately) - Assault on Sand River will still be removed if I understand it correctly (SS: this is unclear) - Storm confirms that patch 9.1 has FPS issues, they are looking for the problem - Storm states that they made “too many paper tanks” (SS: lol at Soviet LT8 and WT E-100) - Christie tanks will come but not soon - Storm states that making more smaller patches (for exmaple with tank changes only) is not impossible, but difficult to do due to the amounts of testing, WG won’t do that - currently the rate is 1 patch per 1,5 months - Veider explains that the nerfing of both Tigers (P and H) is connected – Tiger P is currently imbalanced (SS: but not by much), but it would become more imbalanced after the nerf of Tiger H, both have to be nerfed at once - WT RhB is OP and will be nerfed - Veider states that Maus is fine, it’s just not for everybody - Storm states he plays on tier 10 and there aren’t too few TD’s, but there also aren’t too many for it to be a problem - according to Storm, TD’s make 25-30 percent of tier 9-10 tanks in battles, he adds that players posting screenies with tons of TD’s are not right, single screenies do not reflect the general situation - Storm doesn’t play much himself, he says he has too much work, he trusts his co-workers, who DO play a lot - SU-101 buff? “We will work on that. For now no comment” - ARL V39 will also be watched - there is an idea at WG to generally shift the main value (SS: as in, the main factor deciding how much money you earn) of the tank from damage done (by for example adding bonus for blocking damage by your armor) - while the point above might seem logical, Veider explains that it’s not that easy. For example, when you implement a bonus from deflecting damage using your armor, a light tank can ricochet a 750 dmg shell and immediately gets much more bonus than it should have since that shell could for example be more than it actually has hitpoints - premium TD’s will not be nerfed - +/-25 RNG will not be reduced - for now, there are no exact plans for changing the FV215b (183) - the reasons why gold ammo amount is not limited in the game (harcapped) are the reduction of profit for Wargaming and the fact that people, who run full gold ammo setup would find the game less interesting - historical battles don’t have some tanks, that actually participated in the respective battles (such as KV-1 in Kursk), because they would be completely useless there and they would only be cannon fodder - the digs on the main Kharkov square on the Kharkov map are historical, they were there in WW2 according to Wargaming history consultants - Kharkov will not come out in HD Continue reading →

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