For the Record: 9.1 – First Feedback
Hello everyone, so, I installed the 9.1 test client after all (the test was expected today, but its confirmation came literally minutes before it went live, hence no early warning). Installation, as always, was uneventful and smooth. Anyway, after running the test client, you will not notice anything really new, everything is kinda “same old”, but the important features of this patch are - optimization - new gun sounds - new engine sounds for Hellcat and Jackson - historical battles So I decided to check the first three by loading up my Jackson and giving it a spin. Pressing battle aaaand… the map loads really fast. Surprising. Not sure what, but in like 9.0.4 hotfix, Wargaming did “something” that fixed the terrible loading times (that started in 9.0) for me. Anyway, battle loaded aaaaaaaaand…. it’s perfect. No microlags. FPS is smooth, 40-50, I’d say 5-10 FPS increase (I had 40 in “free” areas and 30-35 in “crowded” ones, now it’s 40 in crowded and 60 or so in “free” areas). This is actually really really great :) Also, the bug with the explosion sounds not pre-loading (first explosion lags the game) that re-appeared after one of the hotfixes was fixed again, so that’s good. The game now runs smoothly. Not as smoothly as pre-9.0, but it’s good. Graphically, one more thing is different, the exhaust smoke and explosions. Both now sort of look more pronounced – hard to describe, but the exhaust smoke looks more like in War Thunder, but in War Thunder, the smoke actually looks like if it’s vapour leaking from a hole in a boiler, here it looks more… I don’t know. Realistic. I like it. The explosions are MUCH more pronounced now – when your tank explodes, you will FEEL it. They are huge. Not sure if it’s realistic (tanks look like they have a crate of TNT inside them), but it sure looks nice. Okay, gun sounds. The gun now sounds very realistic. That’s a good thing and a bad thing. The good thing is the obvious realism. The bad thing is that from Hollywood movies etc., people expect even 76mm-90mm guns to go BOOOOOOOOOOOOOOOOM, while in real life, the gun sounds more like “pooof” – it’s an unusual sound and you will not feel like shooting a mighty gun (even the big caliber sound is quite muffled). The reload sound was added and it’s roughly the way Gnomefather has it. Personally, I think WG could go for more “Hollywood” sound, but it’s okay. I mentioned that two vehicles (Hellcat and Jackson) do have a new soundset and let me tell you now, it’s BRILLIANT. I LOVE the Jackson engine sound, FINALLY something that sounds like a tank, nothing beats that deep roar of the engine, very, very nicely done. I really like it. Combine it with the good performance of the test client and I think this is going to be just great :) Enjoying it a lot. Please, Wargaming, don’t fuck it up. Anyway, historical battles, another feature: Balaton stays, Ardennes and Kursk got removed. Okay. Two new historical battles are Tobruk and Bryansk. I haven’t actually played them (noone seems to play them, I will post separate feedback on them tomorrow if I get to try them), but at first glance, both setups look totally fucked up. Tobruk: Bryansk: I won’t pass any judgements in advance – I will try the battles first, but if you look at the Tobruk setup, the Germans have practically nothing to destroy the Matilda with (that StuG has L/24, the Panzer IV I am not sure about, but I think it has L/24 as well). The Russian scenario on the other hand has the KV-1 and against it, the Panzer IV with the L/43 gun. What could possibly go wrong… As I said, we’ll see what happens, I’ll post my HB impressions later on.