Source: http://world-of-kwg.livejournal.com/293768.html Hello everyone, Storm is asking for your feedback on the 9.1 test, specifically: - game performance and possible loss of FPS - new map - new gun sounds - new turret and shell sounds, new sounds of Hellcat and Jackson - and of course bugs Here Storm states that the bug where the screen turns black in battle is known, it will be fixed. Regarding the gun sounds, Storm writes that many are complaining about them and say that they are bad. Storm emphasizes that the gun sounds are in the test to gather playerbase feedback. The sounds are recorded in real life (some “sound photoshop” was used only for the shells of the largest calibers). The volume of the sounds as it is is on their limit – any louder and they will begin to distort. Storm states that according to player feedback, many don’t like it the way it is in the test and it’s possible it would be more correct to make unrealistic “Hollywood” sounds instead (SS: personally, I actually like the new sounds). Regarding the optimization, in this round, about ten small fixes and optimizations were implemented, that should affect the performance positively on most computers. This wasn’t in the early patchnotes, as it was unknown how these “fixes” would work for the majority of players. According to first feedback, the majority of players reports very positive influences, which according to Storm means Wargaming is moving in the right direction. Storm also adds that they found a way, how to without too much digging fix the lags when you switch from arcade to sniper mode. They are working on the fix right now. From the discussion: - it’s not yet sure whether the aforementioned arcade/sniper mode lag fix will be there in 9.1 release - developers are working on more optimization - crew “not forgetting previous tank training” (SS: as in, would stay trained for tank A even when retrained for tank B) option will not be implemented, it’s not economically profitable for WG - same goes for buying previously purchased tanks for half (selling) price - regarding the missing sound echo (you were used to from old sounds): devs added “echo zones” so for example in closed areas the sound will echo - Storm states that in the “historical realism gun sounds mod”, the quality of samples was not very good and the sounds were collected from all over the place, Wargaming will not cooperate with Gnomefather, Storm personally doesn’t like the sound mod very much apparently (“When it comes to me personally, this mod stresses me sometimes by its ‘forced sound’” SS: as in, too much intensive sounds – Storm adds that atmosphere is good but he can’t play with it for long) - regarding historical sounds, Storm adds that War Thunder also has historical sounds of guns, yet everyone likes it there - it’s not an option to have two sound sets (historical one and “Hollywood” one), the work would immediately double by that - the sound of turret turning is there for all tanks, in sniper mode - a player was complaining that he can’t now recognize a difference between a sound 300 meters away and 600 meters away, Storm counters that he personally can easily - Storm states he can’t say exactly which tanks were the gun sounds recorded from, it was some sort of BMP and T-72 and some others - apparently, Ruinberg on Fire will get some brighter lighting, Kharkov is brighter than Ruinberg on Fire - stock tanks will not get reduced MM spread (“the team would be very happy to see a stock tank as their top vehicle”) - the turret turning sound doesn’t activate when you move a turret (in sniper mode) just a little – this is intentional, so that the turret sound doesn’t irritate you, when you are trying to aim precisely. Furthermore, it’s historical – fine turret movement was performed by manual hand cranking and that almost cannot be heard in a tank - Kharkov does have sound echo in fact

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