If you are interested in some E3 news, Overlord posted a bit… - apparently, in some cases, the SLI support is still messy even after the latest Nvidia patch - Storm states that buying/using Spintires engine (SS: a game with excellent physics) is not an option, since everything has to be calculated on the server and then the data have to be transferred to the clients - Storm states that the alleged bug of lags on Windstorm map (after a player submitted his computer data, logs etc.) was not confirmed, it’s more likely some issue with reading data from the disk on that player’s side. Storm adds that Windstorm has a lot of specific buildings and new content, making the loading longer - WG will work with Nvidia to fix the SLI issue - Storm states that the optimization in the game in a patch doesn’t have to be a huge leap every time (SS: as in, WG can continue optimizing the game in small steps) - Storm confirms that in 9.1, they fixed the FPS drops when switching to sniper mode while the terrain is not on highest quality setting - new vehicles in next 2 patches? “No comment” - apparently the bug with moving corpses (SS: I think that’s what it means – literally “dancing hulls”) in cities was partially fixed in 9.1 - Havok will come this year - WoT Blitz for Android will come “after iOS”

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