Hello everyone, an interesting video appeared on Russian server. Since I don’t know whether the EU office will prepare the English version (since, you know, they are apparently too busy spamming FTR comments), here is the Russian one, along with what is said in it. I will make it in points that roughly follow the video timeline. * * - Kharkov was the first capital of the Ukraine SSR, it was a huge city, an industrial and railway central - there were practically 4 battles for the city of Kharkov - the ingame map represents the battle of February-March 1943 (the “first liberation of Kharkov”) - the center of the map is the Dzherzhinsky Square (SS: named after the “Iron Felix” Dzerzhinsky, the infamous founder of Cheka, now renamed to “Liberty square”) and the Gosprom building (built before the war in the center of Kharkov) - apart from that there are some residential areas around the Gosprom building - Kharkov is an interesting city and map with the industrial atmosphere - the task of making a historical city map was unusual, developers were looking forward to it - work took several months - a precious source of info were German made aerial photos from right before the city was captured by the Germans in 1941 - it was very difficult to combine the historical building setup and the gameplay - the developers tried to place the buildings historically, as it was when the city was being fought over - some elements are not historical (gameplay reasons), but there are as few as possible - the designers first placed the big buildings that need to be there because of historical and gameplay reasons, then another developer (SS: the woman) placed smaller decorations and destructable objects - creating the skybox was difficult because the “god rays” were implemented directly into the skybox and the issue was to make them look realistic - the developer also mentioned that the village part of the map might not be the most active place on the map, but he likes it, it feels romantic (SS: he literally said “romantic”, I guess I have a pretty different idea as to what is romantic than he has) - the map also popularizes the WW2 history: “We won’t allow our players to forget what happened in the most difficult years in our country’s history.” – the player “re-lives” the fights that happened at that time - the upcoming map Stalingrad, mentioned in the end of the video: “we will use more new additional technologies, it will be even more interesting”

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