Source: http://blog.worldofwarships.eu/inter...hing-producer/ Hello everyone, just a quick summary of the recent with some World of Warship producer, nickname Ev1n. The interesting part is, it was basically an “ask me anything”, why don’t we have that in WoT more often? - you will be able to lob shells over one target to hit a target behind it - it will be possible to repair turrets that got blown off by a repair kit to a certain extent - WoWs now have limited dualcore support, full multicore support is being worked on - right now WoWs has more than 10 maps built, they need to be tweaked for gameplay - closed beta should start this year - changing weather won’t come this year - the best working map size atm is 50x50km - the game will have slightly bigger PC requirements than WoT (minimum specs are not clear yet) - regarding the point of view from which you will see the battle: “Yes, we removed “arty view” as the primary targeting mode in WoWS. Believe me when I say that it made the game very boring to play and broke all immersion. For now we are sticking with a FPS/TPS camera setup, similar to that in WoT for Main Caliber artillery and similarly for torpedoes. We might keep arty mode for shooting at very long ranges, but if we do it will come with a price. Carriers will of course have their own RTS-style top-down interface. Each shell leaves it’s own splashes. :)” - you won’t be able to hit planes with your main gun shells, explosion shockwave won’t destroy airplanes - replay function will be added to WoWs - screen vibrates when there are huge explosions going on, it’s not sure whether it will vibrate also when shooting - some hybrid aircraft carriers carry strong guns as well - developers hope for stormy maps with high waves, but there are technical issues with that - it’s theoretically possible in random battles to have both teams composed of battleships, if noone else is playing at the same time - it’s theoretically possible friendly planes can damage friendly ships by bombing - WoWs does not at the moment support Havok - historical and team battles: “Not like in WoT :)” - you can change the type of ammunition for main guns and torpedos, for other guns probably not - there will be “some form of ship customization” - currently, two modes (unspecified) are planned for the game - premium account will be shared with WoT - there will also be premium ships - carriers will have a limited number of planes, when all get shot down, the carrier won’t be able to launch any more planes - clans and private match rooms should come shortly after release - devs are working on nice destruction effects - you won’t be able to see any crews on the ships - it’s possible the players will be able to destroy planes, that are present on aircraft carrier decks, ready for take off, but this has to be tested first - regarding smoke: “You will see this as a visual effect when firing, but it probably won’t stay or affect gameplay. Just cosmetic. However there will be environmental fog which does affect gameplay.” - there will also be coastal guns present (need to be balanced) - battleships are OP in large numbers - apparently, if a carrier gets destroyed, its planes will fly until they run out of fuel - ramming will make holes in both ships - sounds will be “as realistic as we can make them”, but it’s hard to find recordings of Yamato gun sounds - the game will most likely have between 4 and 10 modules to damage - even non-carrier ships will have some recon hydroplanes for example - devs are experimenting with respawns as well - the game already has near misses/hits below waterline mechanism - crew is being redesigned now (it’s possible there will be only one crew member, the captain) - there will be no elevator carrier animation, aircraft will simply appear on deck - float planes will have animated catapults and cranes - WoWs will probably not have wind and water currents, “too much simulation” - only main caliber guns have their own ammunition depot - the game uses Dx9.0c

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