Very little today (or, rather, no new info at all), but we got a bunch of leaks earlier so can’t be that bad :) Alright, since no fresh info could be found, I had to dig a bit into less… usual sources, like the Administration Digest, which is a compendium of things, that is (well, should be) regularily updated (last update was in mid June, so it’s probably not totally obsolete). Some of the stuff there is really ancient, but there are some new things there, such as: - T-44-85 was shelved - Chinese tank destroyers will come, but not in 2014 - rework of light tanks is planned - when IS-3 is reworked into HD, it will recieve “historical hull armor” (SS: funny, I thought it had one already) - there will be Italian and EU tanks, but not soon - EU tree concept including the national crews is ready, it will be disclosed when the time is right - AMX-30 will come (it’s done when it’s done) - alternative French HT and MT branches are planned, definitely not for 2014 though - NbFz is not planned for introduction for now - at least one more medium branch of US tanks is planned - there are plans for Sturmtiger, but it has been shelved for now - there are plans for “superheavy” tanks for other nations than Germany - there are no plans to allow regular tanks to become premium ones - aphibious and flamethrower tanks are not planned for now - garage battles might appear in 2014 - the implementation of the option to hide your statistics has been scrapped - there will be an option to write in chat even as the battle is loading - developers are planning to implement the “in battle”/”in hangar” status for players - “Minsk” and “Konigsberg” maps are still being developed - bigger maps than the current ones are being experimented with - minimap functions will be improved - it’s possible that night maps will be implemented, but only in very distant perspective - no plans to change/reduce/increase the 30 second battle countdown - there is an idea to introduce smoke shells, but there are both clientside and serverside issues with it - the lifespan of track “traces” on the ground will be increased, but they won’t be permanent - there will also be weather changes (rain etc.), “when it’s done it’s done” - there is no development of a special 64bit client - it’s possible that HESH mechanism will be reworked (SS: the way HESH worked in real life is quite complicated to model, but I was told that the simpliest representation possible would be massive increase of normalization to simulate the fact that HESH actually does better against sloped surfaces)

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