- there will be more Soviet tanks implemented in general (SS: possibly one medium and one more heavy branch at least)
- the first game SerB ever played was "Skeet shooting" from 1974 on BESM-6
- eventually, shells will be able to penetrate a whole tank and damage targets behind it
- Prokhorovka in game doesn't have to resemble the real Prokhorovka: "There are many Prokhorovkas in the world"
- SerB doesn't care about the "In development" portal section
- SerB spends one hour or two per day on forums
- SerB answering, whether he saw the War Thunder tanks: "We've seen it. I'll see, what will exactly be in the game. And when."
- historical battles won't come anytime soon
- SerB on War Thunder: "We - unlike competition - actually heavily prefer cybersport, that's already a done decision. And 'historical battle mode' like the competition has - with MiG 15 over Stalingrad - doesn't make us happy in particular. To do this right is very difficult."
- SerB on War Thunder realism: "The same damage system (as in WT) on tanks - so that a tank will be detracked and won't move for another half an hour? And if you get hit in the gun - that's it, you won't shoot until it is fixed on the base? No, we don't need such a mess. Very few people want it that way in fact - see how few players play the "realistic battles" in War Thunder."
- SerB does drink tea and does smoke
- it's possible British arty will have HESH shells
- various nations don't have to have similiar light tank branches
- US full light tank line will most likely happen, Soviets don't have enough vehicles for a full line yet
- there is no plan to allow light tanks to be taken as "free slots" in Clanwars (SS: as in each team would have a few extra slots exclusively for light tank scouts)
- SerB expects that in 0.8.6 the scouts will remain roughly the same, arty will have more hard time hitting them, so their number might rise
- Q: "Is this your reaction to the fact that Gamebox is countersuing World of Tanks?" (SS: the Chinese company that made the WoT copy)



A: "No comment :)"
- not all the maps that were developed made it to the game, some didn't pass the tests
- according to SerB, the map rotation works okay
- the minor arty name changes (Object 212 to Object 212A) are apparently for historical reasons
- in 0.8.6, arty shell trajectory will remain the same despite arty velocity nerfs
- it's possible, but not yet sure, that arty might be the top tank of the team
- there will be new soundtrack implemented into the game, but not many tracks
- British artillery is practically ready
- Sexton I was delayed because the devs need to implement and balance the tier 10 arties first
- T71 model fix (SS: currently, T71 is not historical, it's a mashup of two various projects) doesn't have a priority atm
- special effects such as rain and snow will eventually come
- press-accounts can choose which map they want to play, they can also disable maps from rotation
- various times of the day during battles will be implemented (SS: dusk, dawn, noon etc...), but they won't be tied to real time
- there most likely won't be more maps for new players (tier 1-2), it would be too complicated for newbies
- arty shell velocity was nerfed, because the devs feel it's too easy to shoot moving and maneuvering targets
- the idea to reduce terrain passability when the tracks are damaged was never considered

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