- the reason why the new XL spall liner will be changed from large to XL only after it gets removed from a tank and put to your depot is that the XL one will be heavier and under certain circumstances (stock tank for example), by leaving it on the vehicle it could actually overload the suspension (eg. the vehicle weight would be bigger than suspension allowance)
- spall liner will be removed from tanks even if the suspension has enough capacity to allow it
- all the tanks of all the nations have the same shell distribution within the aim circle (SS: well, apart from arties in 0.8.6 that is)
- France has a superheavy tank candidate, China doesn't
- French "monster" tanks รก la TOG II will be implemented (SS: Char FCM etc.)
- SerB sees the possibility of tanks with twin-linked D-25T on tier 9 - as for the issue that the pen is too low for such a tier, he states it's possible for such a tank to fire HE, or to fight medium tanks
- additional equipment and consumables? "If there is such a thing planned, I will tell you"
- the MTLS tankette twin-linked 37mm doesn't work with a twin-linked gun mechanism in game, it simply acts as a single gun firing very fast, in the case of autocannons it doesn't matter according to SerB, but two big guns would have to work differently
- the twin-linked guns are just an option at this point, there is no guarantee such tanks will come, the main issue is to develop the recoil mechanism, how the guns will fire (one at a time?) etc.
- the 0.8.6 shell velocity nerf doesn't mean the range will be nerfed too, devs will simply change the gravity acceleration
- crew skills for gold won't come
- tests will show, whether the E-25 will be on tier 7 or 6
- 0.8.6 test will last at least a few weeks
- balance weight of vehicle doesn't depend on its configuration (stock/elite)
- apparently, there are some references to GAZ-74b in the game files. According to SerB, it's a Soviet self-propelled gun (tank destroyer), basically not yet implemented, a predecessor (first version) of SU-85B, its model was not yet implemented
- the tank damage model (client-side physics) will possibly include equipment such as boxes, machineguns or logs getting ripped off by enemy fire from the tank, devs are working on that
- Q: "Will we see realistic simulated environment like destructible bridges?" A: "Yea, how about a 25kg heavy Wii joystick to simulate reloading the IS-2 shells?"
- change of MM weight won't be displayed in official patchnotes
- Caernarvon won't recieve the Centurion 105mm, it would be too OP
- the system for more reward for potential damage will be implemented

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