Thanks to noruzenchi86 for this one. Hello everyone, remember the “lol we left half of Panzer 38t armor missing” bug, that was fixed a patch later? Well… the developers did it again, on a smaller scale though. This is the frontal hull of the RhB Waffentr├Ąger. Notice the closed hatch on the upper hull. And this is the hitbox of the same spot (different angle for better view). Yup, there is a hole where the hatch should be (and no, this is not intentional, if it was supposed to simulate a thin sheet of hatch, there would be a zone of 0 armor). You might ask what the problem is with that – after all, it’s not like the RhB has much armor anyway. Well… for one, the shell detonation. An armor plate, that nominally has 0mm will register as a hit with AP shells and, more importantly, it will make a HE shell detonate (if the plate has more than 0mm thickness, the armor is also considered when calculating the damage done to the vehicle (if the shell does not penetrate). In this case, the shell will pass straight into the tank and will detonate deep inside. I am sure you can imagine why that is not a good thing. Then there is the issue where that area will not actually ricochet a shell when getting fired at from the front and instead it lets it pass into the vehicle (potentially damaging the turret rotator mechanism when fired from the front, let alone the crewman under the hatch). TLDR: forgetting to add armor zones is bad. Another strange thing is the armor model of the American M41 artillery (in 9.3, it will be renamed to M41 HMC to make the name different from the M41 Walker Bulldog). Notice anything strange? That’s right, the odd white bricks, that aren’t there in the visual model. So, what are those? Yep, they are crewmembers. Strangely enough, the M41 hitbox has crewmembers listed as pieces of armor (which, again, is not good, as the poor guys will cause shell detonations, damage to the healthpool and all other kinds of weird stuff). Other open-topped vehicles do not have it like that – in case of for example the RhB, hitting only (!) the crewmember taking “cover” behind the shield will kill him, but it will not take the health of the vehicle down, in this case, it will. Odd. But ultimately, these things are not about the vehicles, it’s about the principle of messing with a hitzone and then forgetting to fix the “improvements” they made. Also, consider this: RhB is one of the most played tier 8 tank destroyers. There are probably thousands of battles on those vehicles played each day. In each such battle the vehicle is fired upon and – often it does not survive. Out of those tens of thousands of hits, if we say, 1 percent of all the shots ends in this problematic area (which is quite exposed in the front), you have hundreds (maybe thousands) of shots that would behave differently if the model was correct ruining the RhB’s battle. That’s not good. You might say that “lol OP RhB deserves this” – but today it’s RhB, tomorrow your favourite tank….

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