For the Record: 9.3 Supertest Patch Notes
Source: http://forum.worldoftanks.asia/index...t-patch-notes/ - New high-tier light tanks added: * U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII). * U.S.S.R.: LTTB (Tier VII), Т-54 lightweight (Tier VIII). * Germany: Spahpanzer Ru 251 (Tier VIII). - The M24 Chaffee, Tier V American light tank, fully rebalanced. - The KV-1S Soviet heavy tank fully rebalanced, its tier changed from VI to V. - The KV-85, a new Soviet heavy tank, added to Tier VI to replace KV-1S. - The T-34-85M, a new Tier VI Soviet medium tank, added for testing by the Supertest players. - Models of the following vehicles reworked in HD quality: ISU-152, Т-34, IS-7, M3 Lee, M5 Stuart, Jagdpanther. - Characteristics of the following vehicles improved: Object 430, M6A2E1, Т92 SPG. - Characteristics of the following vehicles decreased: Hellcat, Т18, FV304, T57 Heavy. - Enhanced Suspension module for the M46 Patton tank added. - Pz.Sfl.V, Tier VII German tank destroyer, renamed to Sturer Emil. - Suspension durability for Tier V–VIII light tanks increased. - Several characteristics of the M5 Stuart tank changed. - The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1000х1000 m; some features of gameplay on the map rebalanced. - Visual effects of explosions and burning added for the following environmental objects: cisterns, barrels with fuel, cars, canisters, ammo boxes. - Design of the top panel in the Garage reworked. - Following new features for Stronghold added: legionaries (players can now engage in Skirmishes even if they are not in a clan) and the Chancellery, which relays unique Special Instructions to clans. - Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction. - Information about quality of connection in the server selection menu added. - Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list. - Interfaces of battle mode selection, Platoon creation, and the Invite players screens reworked. - Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle, exiting the battle before vehicle is destroyed, self-destruction. - Awards from the Battle Heroes category can now be obtained by multiple players. - Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye! - Bonus to combat experience which rewards vehicle non-penetration/ricochet added, applicable only when an enemy shell hits the vehicle’s hull (original trajectory of the shell must cross the hull), but does not reduce its HP. - Sound filter inside the vehicle’s turret reworked. - Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker. - Mechanics of shell’s ricochet after it hit the vehicle reworked: now it continues to move instead of disappearing. - Each of values for obtaining Marks of Excellence reduced by 7 points (58% instead of 65% for obtaining one Mark of Excellence, etc.). - Tier VIII–X vehicles with transmission in front are no longer set on fire when a shell hits the suspension. - Issue when player could not send a complaint on an ally with reason “Inaction/Bot” in battle results window fixed. - Some memory leaks in the battle fixed. - Some crashes and hang-ups of the game client fixed. - Performance of the game client on some PC configurations improved. - Playback of sound effects optimized. - Consumption of video memory reduced. - Issue when tracer ammunition was displayed on the opposite side of the vehicle after non-penetration fixed. - Some issues with interface in Stronghold fixed. - Brief rotation of the vehicle upon its spotting in some cases fixed. - Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed. - Minor bugs fixed in visual models of the following vehicles: SU-100, Hellcat, Tiger I.