Just for it to be clear for everyone: currently, the test server is running the 3rd test round. The previous list of changes I marked as 3rd round was an update to the second round. Yea, it gets confusing. Also, please note that the “Crab Village” map leaked earlier is apparently an internal WG map, used for testing the vehicles. - Q: “Will the Chaffee case be the only case of compensation?” A: “We will see every time individually, if there are any such cases in the future.” - the Chaffee compensation (43340 XP) will be added to the current XP you have on the Chaffee. This is the final decision, it won’t be changed. - the Chaffee solution was accepted because “it’s a fast and simple solution” - Storm confirms: FV215b (120) will be changed to Chieftain Mk.3 and FV4202 to Centurion Action X - FV215b (120) will not stay in the game - Storm states that the Chieftain will be better than FV215b - Storm states that he can’t say whether Action X turret will be durable (good for “tanking”), models have to be made first and it has to be tested, but the turret will be tough overall - patch 9.3 will come soon - no plans to allow player to buy “event tanks” for money - according to Storm, the real fate of the FV4202 premium (for free or not) will be announced “closer to winter” – for now the current info (SS: by Evilly about the mission apparently) should be better disregarded - apparently, if I understand it correctly, it’s possible that if the queue waiting time for a tank is above certain limit, it’s possible for the matchmaker to override the “similiar time spent on each battletier” and, for example, if it was your turn to end up as a top tank but there are few tanks below your tier for the team to be built that way, it will put you on the bottom of the team instead to avoid waiting - there are some performance fixes in 9.3, addressing the “freezes” (that happen when an enemy tank is lit up for the first time) and the developers are still working on performance increase as well - no plans to allow the change of crew nationality - Russian players are complaining that the IS-7 barrel is low res (it basically is not a circle, it has 12 sides or so, very rectangular and visible). This however will be the version that will appear on the live server. - XP for “tanking” will return, but later - the characteristics of new LT’s are final - the bug when the tank “twists” after being spotted was fixed in 9.3 - there is a small bug in the stock ISU-152 gun barrel (there is a hole). Storm: “Small thing.” - it’s not known for now, what will happen to T-62A turret, when the tank is reworked to HD - KV-85 turrets’ appearance (SS: they both look the same apparently) is correct - apparently, some model bugs that are known will not be fixed in 9.3, developers didn’t manage to make it on time - the “weld” on the Maus turret that some players reported as a bug is actually correct, on real tank it’s not visible because it was carefully painted over by several coats of paint - IS-7 armor is “historical, where it’s possible and we have enough data”. The turret slope is generally correct (there might be differences in sloping in range of single degrees), the only exact answer could be provided by 3D laser scanning the tank. Developers didn’t do that yet but they have the option to and it’s completely possible they will in the future. - Maus will not be buffed. Of all tier 10′s, it’s first in damage blocked by armor and second in winrate and average XP per battle. - IS-7 pintle machinegun will not return, the feedback is that it’s okay the way it is in HD

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